3D Realistic Environment/Building Artist

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Secret 6

📍Remote - Philippines

Summary

Join our AAA Art team and build immersive game worlds! We are seeking talented Environment and Building Artists passionate about architectural accuracy and realism. Responsibilities include designing and building realistic assets using industry-standard tools, modeling environments with a focus on real-world scale and structural accuracy, developing PBR materials, sculpting modular elements, and collaborating with other teams. Requirements include 1-5+ years of experience, a portfolio showcasing realistic environments, proficiency in modeling and sculpting software, strong knowledge of PBR texturing, and understanding of man-made structures. Senior candidates should have contributed to a shipped AAA project. We offer stable employment, professional growth, training, hybrid/remote work options, and a supportive team environment.

Requirements

  • 1–5+ years of experience in game development, architectural visualization, or a related field
  • A portfolio demonstrating realistic environments or buildings , showcasing attention to structure, materials, and environmental storytelling
  • Proficiency in modeling and sculpting software (e.g., Maya, Blender, ZBrush)
  • Strong knowledge of PBR texturing workflows , with realistic weathering and surface detail
  • Understanding of man-made structures , both pristine and aged—how materials wear, deform, and decay over time
  • Ability to create clean, modular, and optimized game-ready assets
  • Strong communication skills and ability to collaborate across disciplines
  • For senior candidates: proven contribution to at least one shipped AAA project or high-quality real-time environment

Responsibilities

  • Design and build realistic architectural and environmental assets , from individual props to large-scale modular buildings, using Maya, Blender, ZBrush , and other industry-standard tools
  • Model environments with an emphasis on real-world scale, structural accuracy, and functional design
  • Develop and apply physically based materials (PBR) —wood, metal, concrete, stone—with realistic wear, aging, and grime, using tools like Substance Painter, Substance Designer, and Photoshop
  • Sculpt and detail large modular elements with focus on surface realism, consistency, and reusability
  • Collaborate with environment teams, level designers, and technical artists to ensure assets support gameplay and performance requirements
  • Maintain strong optimization practices while preserving visual fidelity
  • Implement feedback from Art Directors and Leads, iterating efficiently to meet project quality standards
  • Stay current with architectural trends, materials research, and best practices in environment art production

Benefits

  • Opportunity to work on AAA projects
  • Stable employment and professional growth in an international environment
  • Training platforms and workshops to level you up
  • Hybrid set-up for those who are living in NCR, remote for those who are outside the metro
  • Community of people who understand and share your passion for games
  • Team of like-minded people
  • A culture of diversity and inclusion to unite the most outstanding talents

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