CG Rigger

LAIKA Studios Logo

LAIKA Studios

πŸ“Remote - United States

Summary

Join our VFX department as a CG Rigger and be responsible for creating, delivering, and maintaining high-level rigs. Collaborate with various artists to define topology needs and provide technical support for animation workflows. You will create and maintain rigs, scripts, and tools, develop flexible rig modules, and troubleshoot technical issues across departments. Experience with Maya, Python, and related technologies is essential. This on-site position in Hillsboro, OR, offers hybrid and remote work options.

Requirements

  • 5+ years of CG/Visual Effects feature rigging experience on theatrically released films
  • Knowledge of rigging in Maya, Python, Maya node networks, how they relate to rigging, and how to effectively debug at a node/connection level
  • Proven ability developing Python scripts, tools and/or C++ plugins within a CG animation pipeline
  • Understanding of Motion Capture integration for rigs and related workflows
  • Understanding of scripted rig build systems, animation/rigging pipelines and manual rigging techniques
  • Experience building a wide variety of rigs (organic/mechanical/prop/body/face/costume, etc.)
  • 3D math knowledge and strong understanding of geometry, kinematics and deformation
  • Proficiency working in a Linux environment

Responsibilities

  • Create, maintain, improve and support rigs through VFX production, including any necessary scripts and tools to facilitate any animation requests, and maintain technical documentation
  • Ability to create and maintain the existing Python code base used in VFX rig creation
  • Develop flexible and rebuildable rig modules that integrate with the existing Python code base
  • Work across multiple departments such as modeling, animation and CFX in order to trouble shoot creative and technical issues
  • Perform modeling and animation tasks for rig development, as needed
  • Work with crowd team to support rigging needs for large crowds, and work with the Motion Capture team to support rigging needs for MoCap shoots
  • Communicate effectively with Production Management, Creative Leads and Technical Support teams regarding asset performance expectations, pipeline compatibility and deadlines
  • Must be able to integrate notes from rigging reviews, dailies, animation notes, and other sources of feedback

Preferred Qualifications

  • Background in visual arts/design with a strong understanding of form and movement
  • Modeling skills and ability to understand and troubleshoot polygonal mesh flow for deformation
  • MEL, PyQt, bash
  • Expertise running cloth, nCloth and hair simulation

Benefits

Hybrid and remote work options

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