Character Rigger

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Big Time Studios

📍Remote - Worldwide

Job highlights

Summary

Join our bold new game studio, a team of gaming veterans from top studios like Riot Games and Blizzard, as we build cutting-edge AAA entertainment for the 21st century. We're seeking a hands-on Rigger to create rigs for characters, NFT armors, and weapons, collaborating with artists and animators. This is a fully remote, full-time position open to worldwide applicants with a strong internet connection. You'll work on a new IP with franchise potential and enjoy benefits like unlimited PTO and a yearly company offsite. We offer the chance to work alongside industry veterans who have contributed to over $10B USD in gross aggregate revenue.

Requirements

  • Strong understanding of anatomy, animations, and scripting
  • 2+ years of experience in games development
  • Extensive knowledge of Autodesk Maya
  • Experience with coding/scripting in Python
  • Experience with Unreal Engine pipeline
  • Great Communication and Organizational skills
  • English. Upper-intermediate level

Responsibilities

  • Create animators friendly rig for various type of characters
  • Skin and weight all meshes and maintain a high level of deformation quality
  • Create and maintain cloth sim data on different characters
  • Work collaboratively with animators, character artists, and concept artists to ensure design and assets are suitable for rigging
  • Works with the Lead Technical Artist to ensure that all rigs meet the game’s requirements
  • Provide technical support for artists in Maya and Unreal Engine

Preferred Qualifications

  • Experience in tools development in Python
  • Experience with PySide2 or PyQt5
  • Familiarity with Unreal Engine Blueprint
  • Understanding of FACS for facial animation

Benefits

  • Fully remote work, with a yearly company offsite
  • Experience working with gaming veterans who’ve created titles with a gross aggregate revenue of over $10B USD
  • Unlimited PTO
  • Work on a new IP with franchise potential

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