Expert Combat Designer

CD PROJEKT SA Logo

CD PROJEKT SA

📍Remote - United States

Summary

Join CD PROJEKT RED as an Expert Combat Designer to work on Project Sirius, a multiplayer RPG combining elements of The Witcher. Reporting to the Lead Combat Designer, you will design and implement combat systems, from high-level enemy and weapon design to low-level tuning of damage and animations. Collaborate with various teams, including art, animation, engineering, and production, to create a fun and satisfying combat experience. Responsibilities include developing core combat systems, designing enemy types, balancing gameplay, and producing documentation. The position requires 7+ years of game industry experience, including shipping a core game as a combat designer and experience with third-person action games. The role offers a hybrid/in-office or fully remote option from Boston.

Requirements

  • 7+ years of professional experience in the game industry
  • Prior experience shipping a core game as a combat designer
  • Experience in developing third person action games
  • Curiosity, kindness, and a positive and professional can-do attitude

Responsibilities

  • Work on key systems such as: targeting, combat metric, input queuing, player abilities and progression, aggro management (ticket system for AI), enemy behavior tree, enemy ambient behavior, and balancing
  • Develop and refine our approach to combat and foundational combat systems
  • Pitch, prototype, implement, balance and ship a wide variety of enemy types, including core enemies and bosses
  • Tune the combat experience at the micro level: animation lengths, i-frames, damage volumes, etc
  • Implement each character type’s combat behavior using techniques such as behavior trees, animation graphs and blueprint
  • Work with character art, animation, VFX and audio to ship characters with state-of-the-art levels of polish
  • Help balance combat-related systems such as player leveling and experience, weapons, and damage
  • Produce documentation to communicate your proposals and designs, and work with production to ensure they can be implemented with the time and resources available

Preferred Qualifications

  • Scripting experience, be it visual (such as Blueprint) or text-based (such as Python, Lua, or C#)
  • Unreal Engine 5 experience
  • Experience working with motion capture, preparing shot lists, and collaborating directly with animators

Benefits

  • Company paid medical healthcare (dental vision & mental)
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years)
  • No dress-code — we like to keep it casual
  • Retirement with employer matching
  • Gym Membership Reimbursement
  • Flexible working hours
  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team

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