
Expert Combat Designer

CD PROJEKT SA
Summary
Join CD PROJEKT RED as an Expert Combat Designer to work on Project Sirius, a multiplayer RPG combining elements of The Witcher. Reporting to the Lead Combat Designer, you will design and implement combat systems, from high-level enemy and weapon design to low-level tuning of damage and animations. Collaborate with various teams, including art, animation, engineering, and production, to create a fun and satisfying combat experience. Responsibilities include developing core combat systems, designing enemy types, balancing gameplay, and producing documentation. The position requires 7+ years of game industry experience, including shipping a core game as a combat designer and experience with third-person action games. The role offers a hybrid/in-office or fully remote option from Boston.
Requirements
- 7+ years of professional experience in the game industry
- Prior experience shipping a core game as a combat designer
- Experience in developing third person action games
- Curiosity, kindness, and a positive and professional can-do attitude
Responsibilities
- Work on key systems such as: targeting, combat metric, input queuing, player abilities and progression, aggro management (ticket system for AI), enemy behavior tree, enemy ambient behavior, and balancing
- Develop and refine our approach to combat and foundational combat systems
- Pitch, prototype, implement, balance and ship a wide variety of enemy types, including core enemies and bosses
- Tune the combat experience at the micro level: animation lengths, i-frames, damage volumes, etc
- Implement each character type’s combat behavior using techniques such as behavior trees, animation graphs and blueprint
- Work with character art, animation, VFX and audio to ship characters with state-of-the-art levels of polish
- Help balance combat-related systems such as player leveling and experience, weapons, and damage
- Produce documentation to communicate your proposals and designs, and work with production to ensure they can be implemented with the time and resources available
Preferred Qualifications
- Scripting experience, be it visual (such as Blueprint) or text-based (such as Python, Lua, or C#)
- Unreal Engine 5 experience
- Experience working with motion capture, preparing shot lists, and collaborating directly with animators
Benefits
- Company paid medical healthcare (dental vision & mental)
- Paid Leave — 20 days of holiday for every team member per year (26 days after two years)
- No dress-code — we like to keep it casual
- Retirement with employer matching
- Gym Membership Reimbursement
- Flexible working hours
- Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
- Merch — gifts for newborn rebels and regular chances to nab some cool swag!
- A welcome pack filled with goodies — to help you feel right at home once you join the team
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