πWorldwide
Game Animator

qode.world
πRemote - Vietnam
Please let qode.world know you found this job on JobsCollider. Thanks! π
Summary
Join our team as a Junior Game Animator/Designer and contribute to the creation and refinement of engaging gameplay experiences in Unity. Collaborate with developers and designers to enhance our game projects, focusing on dynamic animations and seamless integration of gameplay elements. You will develop 2D/3D animations, iterate on game features, and optimize asset usage for smooth performance. This role requires strong communication, collaboration, and attention to detail. You will work closely with the art and QA teams to ensure high-quality animations and a polished player experience. The position is remote and full-time.
Requirements
- English Proficiency is a must
- Proficiency with animation tools such as Maya, Blender, or similar software
- Familiarity with Unityβs animation system (Animator, Animation Controllers, Timeline)
- Demonstrable examples of animation work (student projects, personal work, or professional projects)
- Strong communication and collaboration skills
- Attention to detail and a passion for creating immersive player experiences
- Ability to adapt to feedback and iterate quickly
Responsibilities
- Develop 2D/3D character and environment animations using industry-standard tools (e.g., Maya, Blender, Spine, or similar)
- Implement and refine animations within Unity, ensuring smooth transitions and optimized performance
- Collaborate with the art team to maintain visual consistency and quality across all animated elements
- Work closely with graphic designers and developers to conceptualize and refine gameplay features
- Assist in designing levels, puzzles, or interactive sequences that leverage your animation expertise to improve the player experience
- Contribute creative ideas to enhance storytelling, character movement, and in-game events
- Conduct regular testing of animations and gameplay features, identifying areas for improvement in quality and performance
- Optimize asset usage in Unity to maintain smooth performance on multiple platforms
- Collaborate with QA teams to troubleshoot and resolve animation-related issues and bugs
- Maintain up-to-date documentation of animation processes and design choices for team visibility
- Present animation drafts, gameplay concepts, and design changes effectively to stakeholders and team members
- Accept feedback openly and iterate on assets and features as needed
- Provide support to senior animators, designers, and developers by assisting with various tasks to meet project deadlines
- Stay informed about the latest industry trends and techniques in game animation and design
- Participate in team meetings to share ideas, progress, and insights that can help improve the overall game development process
Preferred Qualifications
Basic understanding of scripting in C# for Unity
Share this job:
Disclaimer: Please check that the job is real before you apply. Applying might take you to another website that we don't own. Please be aware that any actions taken during the application process are solely your responsibility, and we bear no responsibility for any outcomes.
Similar Remote Jobs
πIndia
πIndia
πPakistan
π°$168k-$185k
πUnited States

πUnited States
π°$69k-$99k
πUnited States
πUnited States
πUnited States