VIRTEX is hiring a
Gameplay Programmer

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VIRTEX

πŸ’΅ ~$99k-$149k
πŸ“Remote - Worldwide

Summary

Virtex is looking for an experienced Gameplay Programmer to join their core team and collaborate with development, art, and design teams to optimize user experience in their esports platform. The candidate should have at least 3 years of experience in gameplay programming, proficiency in Unreal Engine and Blueprints, good communication skills, and a passion for designing virtual experiences.

Requirements

  • 3+ years of Gameplay Programming experience, with demonstrable work on at least one published title
  • Proficiency at scripting in Blueprints and a basic understanding of C++
  • Able to rapidly prototype concepts and later polish into production-ready solutions
  • Good knowledge of game flow and what makes a great user experience
  • Can create and improve complex mechanics and/or systems with attention to the user impacts and downstream effects
  • Excellent communication and collaborative problem-solving skills

Responsibilities

  • Design, implement, and improve the core platform, VR mechanics and key systems
  • Create and provide multiple potential design and technical solutions, as well as articulate trade-offs and risks between different options
  • Work collaboratively with the technical, art and design teams to create a great holistic experience
  • Create clear design documentation that can be evaluated and implemented by non-designers

Preferred Qualifications

  • Experienced working with animation blueprints, rigging, control rigs and animation retargeting
  • Experience creating a range of complex custom shaders using unreal material editor
  • Passion for Esports, VR or live events
  • Experience working with UMG or comparative game-oriented UI systems
  • Solid understanding of actor hierarchy incl. C++ parent class relationships for blueprint actors
  • Knowledge of procedural generation software (e.g. Houdini)
  • Familiar with Epic's standard best practices
  • Familiar with Unreal Engine Virtual Production tools and pipeline
  • Experience working Unreal's AI and/or NPC system

Benefits

  • Ability to work fully remotely (limited to UK and European time zones)
  • WFH Equipment budget for your home office needs
  • In place of traditional PTO, we have unlimited holiday but expect you to use 20 days minimum each year, plus seasonal company wide breaks
  • Learning and Development budget to explore fun stuff outside of your day-to-day role
  • VR equipment for all team members
  • Industry budget to support you in exploring events, new games, latest developments and esports
  • Annual budget for wellness and taking care of yourself
  • Workplace pension scheme for UK residents
  • Private healthcare for UK residents or through a local provider via OysterHR
  • Stock Options

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