Turtle Rock Studios is hiring a
Lead Weapons Artist

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Turtle Rock Studios

πŸ’΅ $135k-$180k
πŸ“Remote - United States

Summary

Join our award-winning game development team and help create our next AAA title as a Lead Weapons Artist. As a key member of the Weapons Art team, you will guide high-level weapons art quality from concept to completion, mentor and coach your team, and collaborate across disciplines to ensure visually interesting, fun-to-play, and unforgettable experiences for players.

Requirements

  • 7+ years game experience in game development with one or more shipped titles on multiple platforms in a leadership role
  • Stunning portfolio that clearly demonstrates expertise in the creation of realistic high-quality weapon assets using Sub-D and CAD modeling
  • Highly proficient with either Max, Maya or Blender. Comfortable with CAD modeling and ZBrush
  • Highly proficient in Substance Painter
  • Demonstrated experience working with modern FPS engines (UE4, UE5, etc.) and modern art pipelines
  • Excellent communication skills. Must be able to thrive in a highly collaborative, team-oriented environment
  • Strong technical skills and understanding of modern game art pipelines
  • A passion for games and weapons impact on gameplay experience

Responsibilities

  • Lead Weapons Art team: Maintain consistency across the department, provide direction and feedback, ensure all team members understand their role and what is expected of them
  • Work with Directors, Design, and Production to scope out and plan the weapons and supporting assets needed for the project
  • Coordinate with other departments to create, design, and iterate on weapons and follow them through to implementation in the game
  • Improve weapon designs based on feedback provided by playtesting, internal reviews, and adjustments in creative direction
  • Collaborate with Weapons, Tech, and Tools team to build pipelines and tools to support and streamline the weapon process
  • Create and maintain documentation and style guides related to the weapon creation processes, ensuring consistency and efficiency for both internal and external art teams
  • Work closely with the department manager to provide mentorship and coaching for Weapons Art team members including but not limited to: 1:1s, career development, performance evaluations, and goal-setting
  • Playtest with the studio and the Weapons Art team to review implemented weapons work in the game

Benefits

  • 100% Medical, Dental, Vision Coverage for you and your family
  • 401k Matching
  • Profit Sharing Plan
  • Student Loan Repayment Plan / College Savings Plan
  • Career Improvement Plan
  • Flexible Work Arrangements - In-House, Hybrid, and Remote
  • Generous Time Off Policy
  • Company Events - In-Person Summer Family Bash + Halloween Party + Virtual Events
  • Fully Stocked Kitchen + Sponsored Food Trucks

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