Material Artist
Higharc
πRemote - United States
Please let Higharc know you found this job on JobsCollider. Thanks! π
Job highlights
Summary
Join Higharc, a VC-backed startup revolutionizing new home design and construction, as a Technical Material Artist. Contribute to our architecture visualization team, creating high-quality environment art assets and scenes. Leverage your game development experience and expertise in procedural materials to build industry-leading assets. This fully remote role, based anywhere in the continental US, requires a strong portfolio and may involve an art test. Higharc offers competitive salaries, equity, comprehensive benefits, flexible hours, and a remote-first work environment.
Requirements
- 3+ years professional experience creating high quality, game ready environment assets
- Have shipped at least 1 major game title using level creation tools like Unreal Editor/Engine
- Can demonstrate an incredible portfolio with the best examples of realistic materials and texture systems
- Expert knowledge of PBR based realistic texture/material pipelines and toolsets (including Adobe Photoshop, Substance Designer)
- Solid understanding of procedural texturing techniques and HDR pipelines
- Able to work independently to a high level of quality solving visual and technical challenges
- Self-driven with strong communication skills and are comfortable working in an environment of honest feedback and iteration
- Detail focused with an eye toward accuracy and consistency with the ability to build accurate material assets from physical samples or reference images
- Experienced managing texture and shader efficiency
- Proficient in UV layout and lightmap authoring and editing
- A passion for interior and architectural design
Responsibilities
- Create and refine detailed photo-realistic and representational materials that are visually and technically industry leading
- Create benchmark art assets and best practices guides
- Ensure that material assets meet the performance and memory requirements
- Develop procedural and system based materials required for rendering physically based game interactive environments
- UV layout for tiling and 0-1 mapped textures
- Contribute to improvement of environment art pipelines and asset quality
Benefits
- Competitive salaries with significant equity in a fast-growing, well-funded company
- Comprehensive medical, dental, and vision coverage
- Unlimited PTO
- Meaningful maternity/paternity leave
- Short and long-term disability plans
- A 401k
- A stipend to help you create the ideal home-office
- Flexible hours
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