Material Artist

Logo of Higharc

Higharc

πŸ“Remote - United States

Job highlights

Summary

Join Higharc, a VC-backed startup revolutionizing new home design and construction, as a Technical Material Artist. Contribute to our architecture visualization team, creating high-quality environment art assets and scenes. Leverage your game development experience and expertise in procedural materials to build industry-leading assets. This fully remote role, based anywhere in the continental US, requires a strong portfolio and may involve an art test. Higharc offers competitive salaries, equity, comprehensive benefits, flexible hours, and a remote-first work environment.

Requirements

  • 3+ years professional experience creating high quality, game ready environment assets
  • Have shipped at least 1 major game title using level creation tools like Unreal Editor/Engine
  • Can demonstrate an incredible portfolio with the best examples of realistic materials and texture systems
  • Expert knowledge of PBR based realistic texture/material pipelines and toolsets (including Adobe Photoshop, Substance Designer)
  • Solid understanding of procedural texturing techniques and HDR pipelines
  • Able to work independently to a high level of quality solving visual and technical challenges
  • Self-driven with strong communication skills and are comfortable working in an environment of honest feedback and iteration
  • Detail focused with an eye toward accuracy and consistency with the ability to build accurate material assets from physical samples or reference images
  • Experienced managing texture and shader efficiency
  • Proficient in UV layout and lightmap authoring and editing
  • A passion for interior and architectural design

Responsibilities

  • Create and refine detailed photo-realistic and representational materials that are visually and technically industry leading
  • Create benchmark art assets and best practices guides
  • Ensure that material assets meet the performance and memory requirements
  • Develop procedural and system based materials required for rendering physically based game interactive environments
  • UV layout for tiling and 0-1 mapped textures
  • Contribute to improvement of environment art pipelines and asset quality

Benefits

  • Competitive salaries with significant equity in a fast-growing, well-funded company
  • Comprehensive medical, dental, and vision coverage
  • Unlimited PTO
  • Meaningful maternity/paternity leave
  • Short and long-term disability plans
  • A 401k
  • A stipend to help you create the ideal home-office
  • Flexible hours

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