Mid-Senior Environment 3D Artist
Gameloft
πRemote - Ukraine
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Job highlights
Summary
Join our talented team as we embark on an uncharted gaming adventure! We're on the lookout for a passionate Mid-Senior environment artist to contribute their skills to our Dungeons & Dragons PC/Console project.
Requirements
- High-quality portfolio of gamedev-relevant 3D Environment Art and Level Art work, preferably with an emphasis on stylization
- Able to interpret and follow concepts and reference material to create clean, detailed, and accurate 3D environments and sets
- An excellent understanding of game mechanics related to characters, objects, and environments
- Understanding of technical constraints for cross-platform production
- Experience integrating 3D assets into industry-leading game engines such as Unity or Unreal
- Excellent knowledge of modeling programs such as 3DSMAX, Maya, Blender , Zbrush, and texture/material authoring tools such as Photoshop and Substance Painter/Designer
- Experience with Houdini a plus
- Understanding of realtime lighting principles/best practices (including post-process/grading)
- Attention to detail for both aesthetic and technical quality
- A strong understanding of shape, form, color, and composition
- A keen eye for landscape, cityscapes, town planning, and geography
- Excellent communication skills with the ability to effectively coordinate with every department of a game development team
- Ability to be resourceful and come up with creative solutions
- Effective time management skills and the ability to meet deadlines
- Commitment to the project and a desire to find the best possible way of inspiring others
Responsibilities
- Collaborating with Leads, Directors, and Producers to plan and accomplish the strategic goals of the 3D Environment Art team
- Delivering excellent translations of designs for environments and objects following the overall game vision with an emphasis on stylization
- Collaborating with other disciplines such as Level Design, Lighting, VFX and Tech Art in crafting a variety of biomes
- Creating standalone and modular Environment assets varying in scale and complexity
- Producing and lead the development of high-quality 3D game assets utilizing a variety of techniques including high-to-low poly workflows, hard surface stylized and organic modeling
- Verifying the quality of objects in the game, and make improvements where necessary to fit technical constraints, performance targets, and artistic direction
- Demonstrating high levels of proficiency in all toolchains
Benefits
- Possibility to work remote in a global product company with talented people
- Competitive salary according to the qualifications
- 21-day paid vacation, 5 days paid sick leave and national holidays as non-working days
- Medical insurance, psychologist
- Parental leave
- Own educational platform with courses, training programs, certifications
- Employee Referral Program with great bonuses
- Technical support and equipment
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