Modeling Outsource Artist

Epic Games
Summary
Join Psyonix as a Modeling Outsource Artist to support and supervise creative content provided by outsourcing partners. You will provide front-line creative feedback for work submitted for review, communicate with outsource partners, document existing pipelines, collect or create quality bar and technical example assets, collect photo references, create asset block-outs, create simple block-out paintovers, and package all files to send off to the external artists. You will also work with Art Leads and Director level to establish visual direction for outsourcing vendors, collect or generate detailed documentation, video references, and examples of art asset production, procedures, and engine requirements to support the external vendors, clearly communicate feedback to the outsource partner, and ensure those creative notes and goals are relayed by internal artists, level designers, game designers, and production to understand the needs and goals of props being created. You will also provide prototype meshes with accurate scale and pivot placement, with the understanding of the technical constraints, including vert count management, material setup, and PBR texture creation, train outsource partner artists in Psyonix's specific techniques and best practices, foster remote teams enthusiasm for the project, work with internal stakeholders and or IP owners on licensed asset approvals.
Requirements
- Experience in shipping AAA titles across multiple platforms
- Experience shipping high-quality game ready assets for production, with an emphasis on stylized art / stylized realism
- Must have a strong portfolio showing executed game assets for hard surface and organics
- Strong understanding of latest toolsets in game art creation, including (but not limited to) Unreal Engine 5, Substance Painter, Perforce, and 3D modeling packages
- Highly organized, self-driven, customer focused, and a great team player
- Ability to critique, mentor, and improve art through written and visual feedback loops
- A keen understanding of technical hurdles, ability to autonomously make choices to further art quality, and excellent communication skills are a must
- Experienced working within a team and a high pressure production environment
Responsibilities
- Work with the Art Leads and Director level to establish visual direction for our outsourcing vendors
- Collect or generate detailed documentation, video references, and examples of art asset production, procedures, and engine requirements to support the external vendors
- Clearly communicate feedback to the outsource partner, and ensure those creative notes and goals are relayed by internal artists, level designers, game designers, and production to understand the needs and goals of props being created
- Provide prototype meshes with accurate scale and pivot placement, with the understanding of the technical constraints, including vert count management, material setup, and PBR texture creation
- Train outsource partner artists in Psyonix's specific techniques and best practices
- Foster remote teams enthusiasm for the project
- Work with internal stakeholders and or IP owners on licensed asset approvals
Preferred Qualifications
A plus if experienced with Flow (โShotgridโ) and Miro
Benefits
- We pay 100% for benefits for both employees (EEs) and dependents (deps)
- Our current benefits package includes coverage for medical, dental, and life insurance
- We also offer supplemental benefits including daily meal vouchers, and commuter benefits for onsite employees
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