Principal 3D Generalist

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Jam City

๐Ÿ’ต $75k-$120k
๐Ÿ“Remote - United States

Summary

Join Jam City, a leading mobile games developer, as a Principal 3D Generalist and contribute to a brand new game in the Narrative Game division. As a generalist, you will be responsible for a wide range of 3D art tasks, requiring strong technical skills and problem-solving abilities. You will create and optimize 3D assets, collaborate with other teams, and establish art pipelines. The position is fully remote, with occasional in-person meetings. Jam City offers a comprehensive benefits package including unlimited vacation, paid sick days, 100% covered medical, dental, and vision, life insurance, 401k, parental leave, and wellness programs. The ideal candidate will have 5+ years of 3D game experience and mastery of relevant software.

Requirements

  • 5+ years of 3D game experience
  • Modeling, texturing, lighting, rigging, skinning and shader development experience
  • Must have worked on at least two 3D games from conception to completion, one of them on mobile
  • Complete mastery of Maya and Adobe Creative Suite
  • Excellent knowledge of Unity
  • Experience with ZBrush
  • Familiar with Substance painter and designer
  • Excellent at lighting, with real time lighting experience and mastery in light baking processes
  • Ability to work in a broad range of subjects and styles
  • Firm grasp of both Environment and Character art process
  • Good understanding of human and animal anatomy
  • Perfect understanding of composition, color, value, and form as it relates to both classic art and gameplay visuals
  • Must understand 3D pipeline and process as it relates to game development and have experience partnering with other game team disciplines such as engineering and design
  • Excellent problem-solving ability
  • Art Degree or similar working experience

Responsibilities

  • Create beautiful and efficient 3D characters, props and environments
  • Light environment scenes, both real time and pre-baked
  • Create shaders in Unity and Maya
  • Occasionally rig and skin props and characters
  • Foresee technical issues with concept designs
  • Establish art pipelines for new features and types of assets
  • Write comprehensive documentation on best practises
  • Work closely with the 3D Art Director on a daily basis
  • Collaborate with the Tech Art and Engineering on art implementation ideas and issues
  • Troubleshoot visual issues in Maya and Unity

Preferred Qualifications

  • Strong 2D concept and illustration skills
  • Scripting experience in Maya (Mel or Python)

Benefits

  • Unlimited Vacation, Paid Sick Days, Kin Care & Holidays*
  • 100% Covered Medical and Company-Sponsored Dental & Vision ( Plans Vary )*
  • Life Insurance, 401k, Flexible Spending Accounts, & More*
  • Fully Remote
  • Wellness Activities & Programs
  • 12 Weeks Paid Parental Leave*
  • Happy Hours
  • Company Events

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