Principal Lighting Artist

Take-Two Interactive Software
📍Remote - United States
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Summary
Join Ghost Story Games, an award-winning game development studio, as a Principal Lighting Artist and contribute to our upcoming game, Judas. You will play a key role in establishing and maintaining the highest standards of visual and technical quality for lighting. Collaborate closely with various teams, including Creative Direction, Design, and Tech, to ensure a cohesive and beautiful gameplay experience. Leverage your expertise in real-time lighting in Unreal Engine 4, including post-process tuning, color grading, and HDR pipeline balancing. Help diagnose and refine the technical pipeline and custom toolset for lighting. Mentor other Lighting Artists and foster a collaborative environment.
Requirements
- Established experience in the game industry as a Senior to Principal Lighting Artist, preferably on larger, complex productions
- Extensive experience in lighting for real-time gameplay. You should be adept at not only crafting stunning scenes, but also leverage a deep understanding of the gameplay experience to create lighting compositions that effectively lead the player’s eye through traversal and combat gameplay, and communicate deliberate emotions in tune with the story
- Expert eye for value, color, composition and crafting deliberate visual hierarchy reads (focus direction, small-medium-large shape balance, ‘80/20 rule’)
- Proficient art and technical experience within Unreal (Unreal 4 preferred) and technical experience in balancing game-spanning illumination and emissive standards for adaptive-exposure and HDR
- Familiarity with performance evaluation and optimization and experience working with Engineering and Tech Art to maintain best practice examples for the broader lighting team
- Proactive problem solver that enjoys cross-department collaboration, asks engaging questions, and can thoughtfully pitch both creative and visual ideas, as well as technical and process improvements to benefit the quality and efficiency of the project
- For the Principal role, we are especially looking for individuals with experience and mindfulness towards both individual and team efficiency, and proven ability to work on more challenging cross-functional tasks with a very high degree of ambiguity and autonomy
- As a Principal Lighting Artist, you are expected to serve as a significantly positive force multiplier across the team, both sharing your expertise to mentor other Lighting Artists and to help them solve problems, as well as representing a model for proactive, supportive collaboration across all other departments of the studio
Responsibilities
- Play a key role in pushing the visual and technical quality bar for lighting and helping troubleshoot any scalability and quality in execution across a broader lighting team
- Where needed, help diagnosis and prove out targeted refinements to the technical pipeline and custom tool set for lighting on Judas, including proactive and collaborative engagement with Art Leadership, Tools and Graphics Engineering, Tech art to identify areas for quality, efficiency, or performance gains
- As a Principal Lighting Artist, you are expected to help uphold the highest standards of aesthetic and technical quality of your own work, and leverage your expertise to identify opportunities for both visual and technical quality improvements across the project and effectively pitch to project leadership
Preferred Qualifications
- Passion for deeply narrative driven games, particularly First Person Shooters
- Additional traditional art, lighting, or cinematography background
- Experience working effectively and collaborative with a diverse mix of internal and distributed teams
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