Remote Lead Environment Artist
2K
π΅ $115k-$170k
πRemote - United States
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Job highlights
Summary
Join Cloud Chamber's creative team as a Lead Environment Artist to help define and implement BioShock's Creative Vision. As a leader, you will foster a collaborative process and share your knowledge of industry standard tools and best practices with your team.
Requirements
- 5 or more years of experience in internal game development with an emphasis on environmental art or level architecture
- At least 2 shipped titles, one shipped title in a leadership capacity. Experience with AAA titles preferred
- Prior experience leading other artists and managing their goal-setting and performance
- Ability to communicate and collaborate across multiple disciplines and locations effectively
- Knowledge of current industry standard tools: 3D Studio Max / Maya, ZBrush, Substance, Photoshop, etc
- Recent use of industry standard game editors (UE5/UE4 preferable)
- Experience with industry-standard asset management tools
- Ability to inspire and bring out talent in others
- Classic drawing or painting techniques with the ability to sketch out ideas on paper
- Good sense of spatial composition and proportions
- Understanding of basic architecture
- Self-driven and a great-team player
- Excellent organizational, time management, and communication skills
- Work ethic focused on agility, dynamism, and collaboration
- Ability to perform multiple tasks, set priorities
- Outstanding problem solving abilities and capable of developing or optimizing new or existing pipelines
- Must be a team player and willing to incorporate ideas from other team members
- Attention to detail
Responsibilities
- Partner with other art Leads to manage, mentor, and inspire a team of world builders/level artists
- Work closely with the Art Director, Associate Art Director, and other Leads to ensure artistic unity across the game
- Collaborate with Design and Narrative Leads to create immersive and believable environments
- Design and work out the details of modular systems of architecture for levels
- Provide objective feedback, and establish development schedules
- Manage the day-to-day activities of the World Environment Art Team
- Mentor and help with career development to assigned team members
- Create and manage asset lists in collaboration with internal partner teams
- Coordinate workflow, support interdisciplinary communication, and facilitate efficient and effective building of the game world
Benefits
- Full range of medical, dental, vision, and basic life insurance
- 14 paid holidays per calendar year
- Eligibility to earn a minimum of 15 days of vacation leave per year (subject to proration based on start date during the calendar year)
- 10 sick days per calendar year
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