Remote Senior Environment Artist Mesher
People Can Fly
πRemote - Poland
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Job highlights
Summary
Join our team at People Can Fly, a leading independent AAA games development studio, as we create exciting titles like Gemini and Maverick. We're looking for a talented individual to work on Project Maverick, creating world geometry and composition for levels in Unreal Engine.
Requirements
- 5+ years of experience in creating world geometry for levels
- Experience working with Unreal Engine 5
- Ability to use PBR shaders and normal maps on a daily basis
- Experience creating high quality creative/visual aesthetics as well as technical knowledge
- Being able to adapt fast to a specific art style
- Ability to adapt with guidance and improve, new styles, techniques, and workflows
- Basic understanding of the color theory
- Good verbal and written communication skills in English
- Open-minded team player attitude
- Strong work ethic and self-motivated
- Passionate about playing and making video games
Responsibilities
- Creating world geometry and composition for levels in Unreal Engine
- Effectively producing playable levels based on Art directors vision and Level design needs with lead cooperation
- Redesigning existing assets to new forms
- Blocking out modules and levels, creating first materials
- Maintaining production and workflow pipelines within given deadlines
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Please let People Can Fly know you found this job on JobsCollider. Thanks! π