Summary
We are seeking an experienced Texture Artist with at least 5 years of experience in both hand painted and procedural texturing for AAA games to work on Seedworld Metaverse project using Unreal 5.2+. The candidate will create stylized textures for characters, assets, and landscape.
Requirements
- 5+ years in both hand painted and procedural texturing experience in the gaming industry with at least one AAA game shipped on PC or console in the last 5 years
- 5+ years of experience using Substance softwares or equivalent
- Good visual and technical understanding of texturing and look development
- Knowledge of procedural textures creation
- Strong knowledge of all the 3D requirements before shader (UV, Bake and Texture Layout) and common texturing pipelines
Responsibilities
- Work closely with the Art Department team to develop textures for assets and landscape as part of the vital look development phase
- Texture development should match the artistic style of Seedworld. Textures and procedural textures development will be based on reference artwork, look development target imagery under the Art Director supervision
- Work with Art Director, Technical Artists and Team Leads and team members to understand technical requirements and ensure the pipeline is as efficient as possible
- Research into procedural texture development techniques and apply to production
- Ability to create smart materials or functions required by the research and development
- Active participation in technical and artistic discussions and problem solving
- Ability to summarize work and documentation to make internal and outsourcing communication better for the full team
Preferred Qualifications
- Good artistic eye to complement the technical knowledge and ease collaboration with the Art Director
- Fast, organized, collaborative and able to handle feedback
- Fluent level in English along with understanding production values, deadlines and priorities
- Shader development experience in Unreal would be an appreciated plus
Benefits
Knowledge of developing shaders in Unreal (Bonus Skills)