Seedify is hiring a
Senior 3D Stylized Texture Artist

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Seedify

πŸ’΅ ~$50k-$125k
πŸ“Remote - Worldwide

Summary

We are seeking an experienced Texture Artist with at least 5 years of experience in both hand painted and procedural texturing for AAA games to work on Seedworld Metaverse project using Unreal 5.2+. The candidate will create stylized textures for characters, assets, and landscape.

Requirements

  • 5+ years in both hand painted and procedural texturing experience in the gaming industry with at least one AAA game shipped on PC or console in the last 5 years
  • 5+ years of experience using Substance softwares or equivalent
  • Good visual and technical understanding of texturing and look development
  • Knowledge of procedural textures creation
  • Strong knowledge of all the 3D requirements before shader (UV, Bake and Texture Layout) and common texturing pipelines

Responsibilities

  • Work closely with the Art Department team to develop textures for assets and landscape as part of the vital look development phase
  • Texture development should match the artistic style of Seedworld. Textures and procedural textures development will be based on reference artwork, look development target imagery under the Art Director supervision
  • Work with Art Director, Technical Artists and Team Leads and team members to understand technical requirements and ensure the pipeline is as efficient as possible
  • Research into procedural texture development techniques and apply to production
  • Ability to create smart materials or functions required by the research and development
  • Active participation in technical and artistic discussions and problem solving
  • Ability to summarize work and documentation to make internal and outsourcing communication better for the full team

Preferred Qualifications

  • Good artistic eye to complement the technical knowledge and ease collaboration with the Art Director
  • Fast, organized, collaborative and able to handle feedback
  • Fluent level in English along with understanding production values, deadlines and priorities
  • Shader development experience in Unreal would be an appreciated plus

Benefits

Knowledge of developing shaders in Unreal (Bonus Skills)

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