Senior Game Artist

Logo of Voodoo

Voodoo

πŸ“Remote - France

Job highlights

Summary

Join Voodoo's Live Games team as a Game Artist, focusing on Concept Art and 3D Modeling for Paper.io 2. This fully remote position (within +/- 2h of Paris) involves collaborating with industry experts to elevate a live game into the casual-midcore space. You will design and produce high-quality concept art and 3D models, ensuring seamless integration with gameplay mechanics. The role requires strong concept art and 3D modeling skills, proficiency in relevant software, and excellent communication abilities. Experience in LiveOps environments and a strong portfolio are essential. This is an opportunity to contribute to the creative direction of a globally renowned game.

Requirements

  • 3+ years as a Game Artist, preferably in the mobile gaming industry
  • Experience in LiveOps environments and a portfolio showcasing expertise in concept art and 3D modelling
  • Strong capabilities in concept art, including a keen eye for detail, composition, and style
  • Ability to adapt to different visual styles and produce assets that align with the game’s vision
  • Skilled in tools like Maya, Blender, Unity, and Photoshop
  • Proficient in low-poly modelling and texturing pipelines; familiarity with Maya rigging workflows is a plus
  • Excellent communication skills, with the ability to convey ideas clearly and collaborate effectively with a multidisciplinary team
  • Resourceful and proactive, with the ability to troubleshoot and iterate effectively

Responsibilities

  • Design and produce high-quality concept art for characters, environments, props, and UI elements
  • Create low-poly 3D models, including texturing, to meet both technical and artistic requirements
  • Work on illustrations for icons or stylised assets that align with the game’s aesthetic
  • Partner with the Art Director to align on visual style and direction
  • Work closely with other team members, including VFX and animation artists, to ensure seamless integration of assets
  • Actively contribute to team discussions, offering creative input and feedback
  • Implement assets directly into Unity, ensuring they work harmoniously with gameplay mechanics
  • Resolve any technical challenges related to asset performance and visual fidelity
  • Gather references, brainstorm ideas, and create mock-ups that clearly communicate the artistic vision
  • Contribute to the creative direction by delivering compelling and innovative designs

Preferred Qualifications

  • Experience in VFX creation or animation
  • Strong illustration skills, particularly in icon design
  • A background in rigging characters in Maya or contributing to animation pipelines

Benefits

Fully remote position within +/- 2h of Paris

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