Remote Senior Game Designer II

Logo of Axon

Axon

๐Ÿ’ต $124k-$186k
๐Ÿ“Remote - United States

Job highlights

Summary

Join Axon and be a Force for Good. At Axon, weโ€™re on a mission to Protect Life. Weโ€™re explorers, pursuing societyโ€™s most critical safety and justice issues with our ecosystem of devices and cloud software.

Requirements

  • 8+ years of experience as a Game Designer, Bachelor's degree in Game Design, Computer Science, or a related field (or equivalent experience)
  • Demonstrated leadership skills, with the ability to present, mentor and guide junior team members, and lead cross-functional project teams
  • Proven experience designing highly engaging VR, Games, and or interactive training simulations
  • Proven ability to communicate and drive cross functional alignment on Design values and standards via robust documentation
  • Proficiency in using game development tools and software such as Unity or Unreal Engine
  • Ability to quickly design and build prototypes in 3D and VR to test out ideas and concepts with the team
  • Strong understanding of VR technologies, including hardware and software capabilities
  • Excellent problem-solving skills and the ability to think critically and creatively
  • Strong communication and collaboration skills, with the ability to work with and across multi-discipline team environments
  • Passion for creating impactful and compelling training experiences in VR

Responsibilities

  • Design and develop VR training simulations and experiences that meet specific learning objectives and user needs
  • Collaborate with cross-functional teams including developers, artists, and subject matter experts to ensure effective and high-quality product delivery
  • Conduct user research, play-tests, and gather feedback to iterate and improve training simulations
  • Create detailed design documents, wireframes, and 2D/ 3D prototypes to communicate design concepts and solutions
  • Develop narrative frameworks and rule sets to guide the progression and flow of VR training simulations
  • Proficiency in level design for training simulations, understanding customer needs and input from SMEs to design effective levels, including realistic blocking and managing spawning points
  • Stay up-to-date with the latest VR technologies, trends, and best practices to continuously enhance the quality and effectiveness of our training solutions
  • Ensure the usability, playability (as well as replay-ability) and accessibility of VR training experiences for a diverse range of users

Benefits

  • Competitive salary
  • 401K with employer match
  • Discretionary paid time off
  • Robust parental leave policy
  • Award-winning office/working environment

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