Senior Software Engineer

Unity Logo

Unity

πŸ“Remote - United Kingdom

Summary

Join Unity's Learning Team as a contract Senior Software Developer to work on the In-Editor Tutorial system. Collaborate with product, instructional design, and content developers to build, release, and maintain this feature used by millions of Unity users. Design and develop core functionalities, contribute to the technical vision, collaborate cross-functionally, coordinate release planning, and work with instructional designers and technical writers. The ideal candidate possesses strong C# and Unity Engine expertise, tool development knowledge, technical vision, UI/UX development skills, and experience with major release cycles and CI/CD pipelines. Excellent communication skills are essential.

Requirements

  • Proficiency in C# and Unity Engine: Strong expertise in C# and its ecosystem, with hands-on experience in the Unity Editor, including its APIs & scripting workflows
  • Tool Development Knowledge: Solid understanding of software design patterns, especially as they pertain to creating robust, scalable tools within an application environment
  • Technical Vision and Leadership: Ability to evaluate and make decisions about architectural approaches, technical trade-offs, and system improvements
  • UI/UX Development: Hands-on experience designing and developing intuitive user interfaces within Unity, leveraging tools like UI Toolkit (formerly UIElements) or other UI frameworks
  • Experience with Major Release Cycles and CI/CD Pipelines: Proven ability to work within large software teams to deliver features aligned with major platform release schedules, leveraging CI/CD pipelines to ensure seamless integration, testing, and deployment
  • Strong Written and Verbal Communication: Proven ability to clearly articulate complex technical concepts to diverse audiences, including cross-functional teams, stakeholders, and non-technical collaborators
  • Capable of contributing to comprehensive documentation and fostering effective team communication

Responsibilities

  • Design and Development: Architect, design, and implement core functionalities for Unity’s In-Editor Tutorial (IET) system, empowering users to create and engage with interactive tutorials directly within the Unity Engine
  • Technical Leadership: Contribute to shaping the technical vision and direction of the IET system, ensuring it meets the highest standards of performance, scalability, and usability
  • Cross-Functional Collaboration: Partner closely with Product Managers and Designers to define project requirements, prioritize features, and align on realistic development roadmaps that achieve product goals
  • Release Planning: Coordinate IET development efforts with Unity’s major release cycles, ensuring reliable delivery and seamless integration into the Unity Engine
  • Content Collaboration: Work alongside Instructional Designers and Technical Writers to enhance the tutorial experience, integrating their expertise into cohesive and compelling educational workflows

Preferred Qualifications

  • Experience in Tutorial Creation or Teaching: Background in creating educational content or teaching, whether in formal settings (e.g., classrooms, workshops) or informal environments (e.g., online guides, developer communities)
  • Asset Store Tool Development: Hands-on experience developing and publishing tools on the Unity Asset Store, demonstrating knowledge of asset packaging, compliance, and distribution
  • Interest in Generative AI and Language Models: Enthusiasm for exploring and leveraging generative AI technologies (e.g., chatbots, language models) to improve user experiences or develop innovative educational workflows

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