Roll7 is hiring a
Senior Systems Designer

closed
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Roll7

πŸ’΅ $80k-$120k
πŸ“Remote - United Kingdom

Summary

Roll7 is seeking a Senior Systems Designer to work on one of their upcoming projects. The successful candidate will be responsible for designing and developing core meta systems, working closely with other design disciplines, and maintaining detailed design documentation. The role requires 3-5 years industry experience in comparable roles, excellent communication skills, and a proven ability to present ideas succinctly.

Requirements

  • 3-5 years industry experience in a comparable role
  • Experience with some or all of Economy Design, XP/Progression design, Trade/crafting systems, Weapon and item balancing and Reward systems
  • Practical Experience in Unity
  • A proven ability to break down system design goals into individual components
  • A proven ability to present ideas (both technical and non-technical) to a wide variety of audiences in a succinct manner
  • An excellent understanding of past and current game trends in the multiplayer, PVE and live game space
  • Excellent communication skills and ability to effectively interact with other team members
  • Passionate about developing game designs, systems and processes
  • Ability to work under minimal direction to determine and develop approaches to solutions
  • Ability to multitask and work well under pressure
  • Self-starting, motivated and keen to own your own process

Responsibilities

  • Working closely with the Lead Designer and Creative Director to distil the game vision into core game and system design principles
  • Driving the vision and pillars of the game by designing and developing our core meta systems
  • Ensuring all systems are cohesive, feel in place and improve the game
  • Working closely with UI and UX Designers to ensure that your systems are presented to the player in understandable and interesting ways
  • Writing and maintaining detailed design documentation to allow our engineering team to build your systems
  • Feeding back on implementation, with input from the Lead Game Designer
  • Pitching and presenting new systems for the game
  • Balancing and helping maintain all meta and economy systems - If it’s got a number, you’re involved in it!
  • Driving the main progression routes through the game
  • Working closely with production to breakdown and scope tasks and workloads
  • Working closely with all design disciplines, including systems design, meta design, level design, narrative teams and moment to moment gameplay to ensure a cohesive experience

Preferred Qualifications

Hands-on experience in Live Ops, F2P or Games as a Service, ideally in console games

Benefits

  • 26 days annual leave plus Bank Holidays and Christmas shutdown - that’s 37 days holiday total
  • Flexible work hours
  • Wellness initiatives, including Headspace memberships and guided chair yoga & meditation sessions
  • Support for your physical health, including free eye tests + discounted glasses
  • Discretionary hampers & gifts
This job is filled or no longer available

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