Summary
Join CD PROJEKT RED as a Senior Tools Engineer to lead the enhancement of development workflows for Project Sirius, a new multiplayer Witcher game. You will design and implement C++ tools and workflows primarily for Unreal Engine, collaborating with cross-disciplinary teams. Responsibilities include managing the full lifecycle of tool initiatives, providing support, and advocating for best practices. You will also mentor junior engineers and evaluate the impact of tools on project productivity. This hybrid/remote position offers flexible working hours and is based in Boston or fully remote in the USA or Canada.
Requirements
- Extensive experience writing production-level C++ code, with significant, demonstrable contributions to complex, large-scale codebases on collaborative projects
- Able to drive projects through their full lifecycle, from concept to deployment and maintenance
- Proven ability to manage time and resources as part of balancing competing priorities
- Able to articulate technical concepts, discuss trade-offs, and advocate for quality standards
- Able to plan work according to priority, risk, and the need to deliver value incrementally
Responsibilities
- Lead the design and implementation of high-quality, maintainable C++ tools and workflows, primarily for Unreal Engine
- Collaborate closely with cross-disciplinary teams to understand complex needs, propose effective solutions, and champion tools development efforts
- Independently manage the full lifecycle of tool initiativesโfrom ideation and prioritization to deployment and ongoing support
- Proactively provide ad hoc tools support, effectively balancing immediate needs against broader development priorities without constant oversight
- Evangelize tools best practices, advocating their strategic importance to productivity and quality across the organization
- Objectively evaluate the impact of tools and workflows on project productivity to inform prioritization decisions
- Mentor and support junior and mid-level engineers, enhancing team capabilities
Preferred Qualifications
- Extensive experience with Unreal Engine or similar AAA game engines
- Proficiency in UI/UX design, specifically with Slate, Editor Utility Widgets, or comparable frameworks
- Previous mentorship or technical leadership experience in a game development context
Benefits
- Company paid medical healthcare (dental vision & mental)
- Paid Leave โ 20 days of holiday for every team member per year (26 days after two years)
- 401K with employer matching
- Gym Membership Reimbursement
- Flexible working hours
- Trainings, lectures and courses โ internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available
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