Remote Software Engineer

Logo of Figma

Figma

πŸ’΅ $180k-$350k
πŸ“Remote - United States

Job highlights

Summary

Join Figma's team of passionate people on a mission to make design accessible to all. As a member of our Creation Engine teams, you will work on core technologies that power our real-time, browser-based Figma Design and FigJam products.

Responsibilities

  • Regularly collaborate with designers, PMs, and other engineers beyond your team (or org) to plan features that unblock adoption across new categories of customers, and to break down high level goals into tasks and timelines
  • Build, document, and maintain tests, features, and infrastructure
  • Regularly communicate and document architectural designs and requirements
  • Provide thoughtful feedback to others on the team and facilitate spaces of learning, belonging, and impact
  • Help interview and recruit more talented engineers to Figma
  • Modularize our C++/Wasm engine to support new features in Figma Design and FigJam, as well as unlock the development of future product
  • Extend our multiplayer protocols to enable more advanced editing and collaboration modes across files
  • Create frameworks to maintain performance and memory standards across our products β€”we want to keep pushing the limits of what it's possible to create in a browser while maintaining a highly performant UX
  • Improve our file load times by dynamically loading needed content, optimizing our client-server protocols, and exploring ways to allow users to interact with files earlier
  • Optimize our renderer in order to increase frame rate during periods of heavy interaction with FigJam
  • Provide rich abstractions and APIs between our React/Typescript and C++/Wasm engine, or
  • Expand the way our users can extend the functionality of our products through plugins and widgets, our REST API, as well through new ML-powered extensibility features

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