๐United Kingdom, Spain
Staff Software Engineer

The Browser Company
๐ต $225k-$275k
๐Remote - United States
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Summary
Join The Browser Company and help build a better way to use the internet. As a Software Engineer, Systems on the Compiler Team, you will focus on improving the Swift compiler and toolchain to enable building for Windows. You will spearhead technical projects, port existing frameworks, monitor builds, maintain platform support, and build a macOS toolchain. Your work will directly contribute to redefining how browsers and cross-platform applications are built using Swift. The role requires 8+ years of operating systems or low-level systems experience and a passion for build systems and tooling. The company offers a flexible compensation model, comprehensive benefits, and a remote-friendly work environment.
Requirements
- Operating systems or low level systems experience
- 8+ years of experience on the Operating System or other low level systems work
- A passion for build systems and tooling
- You understand how to improve systems to make them easier to understand, debug, and maintain
- You're excited about elegant, maintainable, and easy to use build tooling and configuration
- Systems thinker
- Youโre a systems thinker and are motivated by solving hard technical challenges at the forefront of the industry
- You've worked on large, complex codebases and understand how to improve systems to make them easier to understand, debug, and maintain
- Pragmatism and problem-solving
- Youโre pragmatic, motivated by nebulous problems, and excited to work in a startup environment with quick product validation cycles
- Youโre time zone overlaps with our team
- Weโre primarily focused on hiring in North American time zones and require that folks have at least 4+ hours of overlap time with team members in Eastern Time Zone
Responsibilities
- Spearhead technical projects for existing and new features across the Swift compiler, toolchain, SDK and frameworks for Windows
- Port existing frameworks to Windows and fix Windows-specific bugs and tests
- Monitor builds, investigating and fixing causes of failures in our Swift CI system
- Maintain and improve support for platforms under development and ones that are currently unsupported (Windows ARM64, Android, etc)
- Build a macOS toolchain via GHA that we can use as an alternative toolchain in Xcode
- Give back to the open source community
Preferred Qualifications
- Some familiarity with one of our operating systems (Windows, MacOS, Android, iOS) is preferred, but not required
- Linux, VR/AR, or gaming systems experience is great too!
Benefits
- Comprehensive benefits package with employee medical, dental, and vision - we cover 100% of premiums for employees, and up to 95% for dependents
- 401k plan
- Flexible vacation policy - on average, our team members take between 15-20 vacation days a year, plus federal holidays (holidays vary by location)
- Remote-friendly working environment - our core working hours are 11 AM-2 PM Eastern Time
- 12 weeks of paid parental leave
- $1,500 USD home office stipend
- Employees based in the US also receive additional services like free annual memberships to One Medical (where available), Talkspace, Teladoc, and HealthAdvocate
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