BulletFarm is hiring a
Technical Animator/Rigging Artist, Remote
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Summary
BulletFarm is seeking a Technical Animator/Rigging Artist to lead the technical animation and rigging pipelines for a new co-op FPS game. The role involves working with directors, creating documentation, and supporting asset integration from Maya to Unreal Engine. The ideal candidate has 3+ years as a Tech Artist, 5+ years in the video game industry, rigging experience for FPS characters, scripting skills, understanding of AAA game engine content pipelines, and expert knowledge of Maya or equivalent animation software. Preferred experience includes shipping at least one AAA video game, proficiency in Unreal Engine's internal animation system, mocap and procedural animation workflow knowledge, FPS weapon rigging. The job offers the opportunity to work remotely.
Requirements
- 3+ years as a Tech Artist and 5+ years working professionally in the video game industry
- Rigging experience for FPS Characters, including humanoids and quadruped creatures
- Experience with Scripting, Blueprint, and Python, C++, Mel, or any other equivalent languages
- Understanding of all components of modern AAA game engine content pipelines
- Expert knowledge of Maya, MotionBuilder, or other equivalent animation software
Responsibilities
- Spearhead the Technical Animation and Rigging Pipelines and Workflows for a brand new Unreal Engine 5.x game
- Work with Technical and Art Directors to get the highest quality animations
- Establish tools, pipelines, and best practices to partner with and support the animation team
- Support and improve the integration of animation assets from Maya (or equivalent 3D Tools) to Unreal Engine
- Create user-friendly documentation
Preferred Qualifications
- Have shipped at least 1 AAA Video Game
- Proficiency in Unreal Engine's internal animation system
- Mocap and Procedural animation workflow knowledge
- FPS Weapon Rigging
Benefits
Opportunity to work remotely from anywhere in the world