Technical Artist

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Gameloft

πŸ“Remote - Ukraine

Job highlights

Summary

Join the Disney Dreamlight Valley team as a Technical Artist! You will manage and maintain a large art asset library, focusing on process improvement, asset validation, and automation. This role involves working on the technical side of art pipelines, collaborating with artists to ensure consistency. You will develop scripts to automate tasks, create DCC tools, and assist in maintaining the art pipeline. The position requires strong programming skills (Python, batch scripting, C#) and familiarity with various DCC tools. Gameloft offers competitive salary, paid time off, medical insurance, parental leave, an educational platform, employee referral bonuses, and technical support.

Requirements

  • Strong foundational knowledge in programming, particularly in Python, batch scripting, and C#
  • Familiarity with DCC tools such as 3ds Max, Maya, Blender, ZBrush, Substance Painter, and Photoshop
  • Experience creating batch scripts for Windows and/or Python scripts for asset management
  • Experience in Unity, especially in C#, to aid in the integration and validation of assets within the game engine
  • A willingness to learn and explore new tools and software, with a proactive approach to solving technical challenges in art pipelines

Responsibilities

  • Maintain, organize, and validate art assets in our repository to ensure adherence to the latest guidelines
  • Develop scripts in Python, batch scripts, and C# to automate tasks for managing files related to our infrastructure needs
  • Create or modify DCC (Digital Content Creation) tools for various software such as 3ds Max, Maya, Blender, ZBrush, and Substance Painter, to streamline and automate workflows
  • Assist with the development and maintenance of the art pipeline, building tools and processes that enable artists to work more efficiently
  • Implement validation tools and processes to ensure assets meet technical requirements and team standards
  • Understand the basics of art software like Photoshop, Marmoset, and others, to support artists effectively and build automation tools for existing assets

Preferred Qualifications

  • Prior experience building or using asset validation tools for large-scale projects
  • Knowledge of version control systems like SVN and Git
  • A general understanding of game development pipelines and asset workflows, particularly for stylized or simulation games

Benefits

  • Possibility to work remote in a global product company with talented people
  • Competitive salary according to the qualifications
  • 21-day paid vacation, 5 days paid sick leave and national holidays as non-working days
  • Medical insurance, psychologist
  • Parental leave
  • Own educational platform with courses, training programs, certifications
  • Employee Referral Program with great bonuses
  • Technical support and equipment

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