Remote Vegetation Artist
closedThat's No Moon
๐ต $85k-$115k
๐Remote - United States
Job highlights
Summary
Join That's No Moon, an independent studio of storytellers and game-makers, as a Vegetation Artist to create realistic foliage for AAA content. Collaborate with art direction and Biome Leads to bring the next-gen vegetation library to life.
Requirements
- Shown production experience in vegetation assets for AAA video games
- Deep understanding of, and ability to analyze and research, different types of foliage
- Expert knowledge of SpeedTree and Zbrush
- Proficient modeling experience with any of the following programs - Maya, 3ds Max, and Blender
- Proficient knowledge of Substance Designer & Substance Painter
- Strong collaboration and interpersonal skills
- Experience working with photo-realistic game assets in a PBR renderer
Responsibilities
- Create realistic, beautiful models and textures for vegetation assets
- Work closely with our Biome Leads and Art Directors to define our foliage needs and build out our library
- Work with our Photogrammetry team to capture and process foliage scans
- Help build and refine aspects of the vegetation pipeline, working closely with Tech Art to support new features, processes, and tool improvements
- Collaborate with World and Material Artists to integrate foliage into our levels through placement, decals, landscape materials, and more
- Identify and troubleshooting vegetation assets to stay within performance budgets and design specifications
Preferred Qualifications
- (Bonus) Photogrammetry capture experience
- (Bonus) Unreal Engine, Maya, Houdini, and Substance Designer
- (Bonus) Experience or interest in capturing or using scan data
- (Bonus) Fine art background or education
Benefits
Medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability
This job is filled or no longer available
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