Remote Vegetation Artist

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Logo of That's No Moon

That's No Moon

๐Ÿ’ต $85k-$115k
๐Ÿ“Remote - United States

Job highlights

Summary

Join That's No Moon, an independent studio of storytellers and game-makers, as a Vegetation Artist to create realistic foliage for AAA content. Collaborate with art direction and Biome Leads to bring the next-gen vegetation library to life.

Requirements

  • Shown production experience in vegetation assets for AAA video games
  • Deep understanding of, and ability to analyze and research, different types of foliage
  • Expert knowledge of SpeedTree and Zbrush
  • Proficient modeling experience with any of the following programs - Maya, 3ds Max, and Blender
  • Proficient knowledge of Substance Designer & Substance Painter
  • Strong collaboration and interpersonal skills
  • Experience working with photo-realistic game assets in a PBR renderer

Responsibilities

  • Create realistic, beautiful models and textures for vegetation assets
  • Work closely with our Biome Leads and Art Directors to define our foliage needs and build out our library
  • Work with our Photogrammetry team to capture and process foliage scans
  • Help build and refine aspects of the vegetation pipeline, working closely with Tech Art to support new features, processes, and tool improvements
  • Collaborate with World and Material Artists to integrate foliage into our levels through placement, decals, landscape materials, and more
  • Identify and troubleshooting vegetation assets to stay within performance budgets and design specifications

Preferred Qualifications

  • (Bonus) Photogrammetry capture experience
  • (Bonus) Unreal Engine, Maya, Houdini, and Substance Designer
  • (Bonus) Experience or interest in capturing or using scan data
  • (Bonus) Fine art background or education

Benefits

Medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability

This job is filled or no longer available

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