World Interaction Lead, Gameplay Programmer
Cloud Chamber
Job highlights
Summary
Join Cloud Chamber as a Lead Gameplay Programmer to spearhead the development of gameplay systems for BioShock 4. You will manage a team, collaborate with various departments (design, art, engineering, animation, audio), and utilize Unreal Engine 5. Responsibilities include coordinating efforts across internal and external teams, mentoring junior programmers, and ensuring the technical direction aligns with the project's vision. This role requires extensive experience in game development, strong leadership skills, and proficiency in C/C++. The position offers a competitive salary, comprehensive benefits, and the opportunity to work on a highly anticipated title.
Requirements
- 10+ years industry or related experience
- Previous experience leading a gameplay engineering team
- Bachelor’s degree in Computer Science or related discipline
- Strong 3D Math skills with expert C/C++ experience
- Strong understanding of current data structures, algorithms and methodologies
- Wide range of game application and game engine skills (e.g., AI, physics, camera, animation, audio, etc.)
- Current console experience
- Ability to research, analyze and optimize code to meet performance requirements
- Ability to work independently and efficiently under reasonable deadlines
- Proven leadership skills and willing to take initiative to communicate, coordinate, and negotiate between different disciplines with kindness and respect
- Excellent organizational and written communication skills
- Work ethic focused on dynamism and collaboration
- Analytical and strategic thinker with communication skills to express clearly and concisely with technical and non-technical audiences
- Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization
- Track record of successfully recruiting, developing, mentoring, and retaining top technical talent
- Ability to discuss, support, and advocate personal opinions while being receptive to differing viewpoints
- Uncompromising ethics and unwavering integrity
- Champion of high standards, pushing for progress, embracing change, and challenging the status quo
Responsibilities
- Serve as Lead Gameplay Programmer for our World Interactive Systems Pod which owns all non-Player and non-AI gameplay systems
- Work closely with the Lead Designer and Lead Producer of your Pod on: scheduling, strategy, and support
- Coordinate efforts across internal and external development groups, and helping to guide the technical direction of Gameplay across the project
- Partner closely with design, other engineering groups, animation, and audio to further the goals of the project
- Mentor and support the programmers on your team, both internal and CoDev, training them into ever increasing skills and capabilities
- Support your team and help them provide technical designs for new features and/or changes in engine
- Work in Unreal 5 to build new technology and adapt existing systems to fulfill the project’s creative requirements
- Research coding techniques and algorithms in order to keep current on technological developments and advancements in the game industry
- Communicate clearly and effectively with a high degree of detail with peers, partners, and different cultural groups across multiple disciplines
- Build and nurture strong relationships with our other projects’ Engineering Teams, utilizing their expertise when appropriate
- Ensure effective contributions from our Co-Development partners; ensure they are part of the team
- Facilitate ensemble code reviews to provide visibility and engagement
- Maintain the values of Cloud Chamber
Preferred Qualifications
Strong understanding and familiarity with current Unreal Engine technology desired
Benefits
- Bonus and/or equity awards
- Eligibility to participate in our 401(K) plan
- Full range of medical, dental, vision, and basic life insurance
- 14 paid holidays per calendar year
- Minimum of 15 days of vacation leave per year (subject to proration based on start date during the calendar year)
- 10 sick days per calendar year
- We are open to onsite, hybrid, or fully remote employees for this role based in the United States
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