3D Animator Artist

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PTW

πŸ“Remote - Brazil

Job highlights

Summary

Join PTW's Global Art Team as a 3D Animator, contributing to the creation of high-quality game animations. You will collaborate closely with the team to bring worlds and characters to life through skilled animation, focusing on strong acting, story-driven performances, and convincing motion. The role requires a strong understanding of 2D/3D design, facial animation, and body mechanics. While 2-4 years of commercial experience is preferred, talented individuals from various backgrounds are encouraged to apply. The position offers significant opportunities for professional growth and development within a dynamic and supportive global team.

Requirements

  • Possess a BA in Art Media, graphic design or equivalent relevant experience (bachelor's in fine arts, computer animation, illustration, digital arts, media arts or master's of fine arts in animation or visual effects for example)
  • Have previous AAA/Indie/PC games, mobile games experience or at minimum a passion for games and knowledge of the gaming industry
  • Have a good understanding of creative briefs
  • Possess a keen eye for spinning narrative and life into a character, props and special effects
  • Have excellent time management skills
  • Have excellent creative thinking skills
  • Possess a solid understanding of both realistic and cartoon human/creature poses and keyframe animations
  • Have proficient skills at creating facial expressions and animations in conjunction with blendshapes or similar
  • Possess knowledge of computer 2D/3D animation techniques, motion design and camera movement principles
  • Be skilled at working within Maya and Motion Capture data to create the animations
  • Be experienced with animation mockups
  • Have a strong collaborative attitude
  • Be experienced with working across departments
  • Have a high level of proficiency in 2D/3D editing and software tools like Maya, After Effects CC, Premier Pro CC, Adobe Flash, Animate CC environment, Photoshop CC and Illustrator CC
  • Have a supportive attitude
  • Be fluent in written and spoken English

Responsibilities

  • Work closely with the team to create skilled animation with strong acting, story-driven performances and convincing motion
  • Bring our worlds and characters to life through animation
  • Think of the movement's intention and the subject's behaviour when animating
  • Consider how tiny details help building up the big picture in-game
  • Display a strong sense of 2D/3D design, facial animation and body mechanics (realistic and cartoony) in a compelling reel
  • Drive further the development of your artistic, technical, and creative expertise
  • Consider elements such as context, timescales and creative constraints when solving tasks
  • Meet deadlines and multitask
  • Solve creative problems through innovative solutions, balancing flow, function and aesthetics
  • Provide multiple creative options, then iterate upon them as projects progress
  • Animate characters, objects and special effects
  • Work within Maya and Motion Capture data to create the animations
  • Plan and generate asset libraries to help smooth the pipeline
  • Work together with team-mates on streamlining and improving the animation pipelines/processes and deliverables
  • Work across departments to provide the most optimized format for the best in-game performance
  • Deliver any kind of good quality 2D/3D assets
  • Guide other animators in the team and take ownership

Preferred Qualifications

  • Have a solid background in academic drawing, sketching and/or illustration
  • Be able to draw in a variety of styles and genres with knowledge of lighting, perspective, material finishes and special effects, and a cinematic eye for lighting and shading
  • Be proficient with Unity (or another game engine), with the ability to import, export and set up the animation state machine with devs and troubleshoot issues
  • Have experience with 3D tools, texturing in both Low/High poly and texture painting skills
  • Possess knowledge of animation, Illustrator, Flash, Unity engine, particle effects creation programs (e.g. combustion, particle illusion, fork) and motion graphics programs (eg After Effects)
  • Have a good understanding of the 2D/3D rigging process and game engines

Benefits

  • Competitive remuneration
  • Health insurance
  • Life Insurance
  • Private pension
  • Transportation allowance
  • Meal ticket
  • Dynamic, multicultural and fun environment
  • Supportive community inclusive of LGBTQ+, and any age, ethnicity, religion, or disability
  • Dedicated employee wellbeing program
  • Career growth opportunities

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