3D Animator

Critical Mass Logo

Critical Mass

πŸ“Remote - Canada

Summary

Join our creative team as a talented and detail-oriented Animator / Technical Artist with expertise in Unreal Engine! Your main responsibility will be adapting and retargeting animations for our custom character rigs. You will ensure high-quality character movement and bridge the gap between animation and implementation. This is a remote role ending August 1st, 2025. You will import and organize animation files, retarget animations, make necessary tweaks, troubleshoot issues, collaborate with other team members, maintain animation systems, and document workflows. The role requires 2+ years of experience and proficiency with Unreal Engine animation systems.

Requirements

  • 2+ years of experience as an animator or technical artist, preferably in game development
  • Proven proficiency with Unreal Engine (UE4/UE5), especially in animation systems and retargeting
  • Solid understanding of skeletal meshes, rigging, and animation blueprints within Unreal Engine
  • Experience with FBX import/export, animation cleanup, and adjustment using DCC tools (e.g., Maya, Blender, 3ds Max)
  • Familiarity with character pipelines, including skinning, weighting, and IK/FK systems
  • Strong problem-solving skills and attention to detail
  • Excellent communication and teamwork abilities

Responsibilities

  • Import and organize FBX animation files for use in Unreal Engine
  • Retarget animations to custom character rigs, ensuring correct proportions, motion fidelity, and technical accuracy
  • Make animation tweaks and modifications as necessary to resolve glitches, improve fluidity, and match project requirements
  • Troubleshoot and resolve any issues related to skeletons, rigging, and animation blueprints
  • Collaborate with character artists, designers, and programmers to ensure animation assets are correctly implemented and optimized for in-game use
  • Maintain and update animation state machines, blend spaces, and related Unreal Engine systems
  • Document workflows and provide feedback on animation and rigging tools and pipelines

Preferred Qualifications

  • Experience with procedural animation, physics-based animation, or motion capture workflows
  • Portfolio or reel demonstrating relevant work

Benefits

This is a remote role with a projected end date of August 1st, 2025

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