3D Animator

Critical Mass Logo

Critical Mass

πŸ“Remote - Costa Rica

Summary

Join our creative team as a talented and detail-oriented Animator / Technical Artist with expertise in Unreal Engine. Your main responsibility will be adapting and retargeting animations (motion capture and custom) for our custom character rigs within Unreal Engine. You will ensure high-quality, responsive, and visually appealing character movement. This is a remote role ending August 1st, 2025. You will collaborate with other team members and maintain animation systems. The role requires experience with Unreal Engine, animation systems, and DCC tools. A portfolio showcasing relevant work is preferred.

Requirements

  • 2+ years of experience as an animator or technical artist, preferably in game development
  • Proven proficiency with Unreal Engine (UE4/UE5), especially in animation systems and retargeting
  • Solid understanding of skeletal meshes, rigging, and animation blueprints within Unreal Engine
  • Experience with FBX import/export, animation cleanup, and adjustment using DCC tools (e.g., Maya, Blender, 3ds Max)
  • Familiarity with character pipelines, including skinning, weighting, and IK/FK systems
  • Strong problem-solving skills and attention to detail
  • Excellent communication and teamwork abilities

Responsibilities

  • Import and organize FBX animation files for use in Unreal Engine
  • Retarget animations to custom character rigs, ensuring correct proportions, motion fidelity, and technical accuracy
  • Make animation tweaks and modifications as necessary to resolve glitches, improve fluidity, and match project requirements
  • Troubleshoot and resolve any issues related to skeletons, rigging, and animation blueprints
  • Collaborate with character artists, designers, and programmers to ensure animation assets are correctly implemented and optimized for in-game use
  • Maintain and update animation state machines, blend spaces, and related Unreal Engine systems
  • Document workflows and provide feedback on animation and rigging tools and pipelines

Preferred Qualifications

  • Experience with procedural animation, physics-based animation, or motion capture workflows
  • Portfolio or reel demonstrating relevant work

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