πBrazil
3D Animator
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Magic Media
πRemote - Serbia
Please let Magic Media know you found this job on JobsCollider. Thanks! π
Summary
Join Magic Media, a global media and entertainment group, as a 3D Animator! Contribute to immersive game experiences by collaborating with designers and artists. You will work on character animation, motion capture, and pre-visualization. The ideal candidate has 3+ years of experience with proficiency in 3D software (MotionBuilder, Maya) and game engines (Unreal, Unity). This permanently remote position offers flexible hours, professional development, and the chance to work on diverse projects within a supportive international team.
Requirements
- 3+ years of industry or related experience
- Proficiency with MotionBuilder, Maya, or other 3D software packages
- Knowledge of game engines (Unreal, Unity) and production management tools
- An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data between tools
- Proficient command of weight, timing, and posing through both keyframing and the manipulation of motion capture data
- High comfort level with learning and utilizing animation systems and game engine pipelines
- Ability to rapidly prototype, iterate, and explore animation style and functionality
- Ability to succeed in a creative, team-oriented environment
- Ability to work across multiple disciplines to gather feedback and address cross-functional issues
- Strong production sensibilities, and the drive and talent needed to produce and implement the highest quality work
- Excellent organization, time management, and communication skills
- You have a great team spirit and are proactive
- Professional working English proficiency
- Applications for this role must include a portfolio/reel (or link to a portfolio/reel)
Responsibilities
- Work closely with the Animation Director, Animation Leads and the Combat Design Team during the pre-visualization process to develop combat and character navigation 3D pre-vis
- Ideate, implement and iterate on animation assets, balancing the needs of style and function
- Focus on character development, choreography, and timing of each move with the Animation Director and Gameplay Animation Lead
- Collaborate with Combat Designers and Gameplay Programmers to achieve the perfect balance between animation fidelity and gameplay responsiveness, to integrate moves into the game engine, and to monitor and troubleshoot any technical issues that might arise
- Animate keyframed characters, creatures, and props by hand; this includes hand-keyed facial expressions and lip sync as necessary
- Assemble, edit, clean up, and enhance motion capture data shot on stage, including both body and face
- Assemble and prepare navigation, combat, and world interactive move-lists for shooting on the motion capture stage
- Work with the Character Tech Art team to improve character rigs, tools, and workflows
- Proactively facilitate requests or information needs regarding any aspect of the animation creation process
- Actively advance skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, and learning new software packages and traditional art methods
Benefits
- Permanently remote position
- An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects
- Be part of an international group with offices worldwide
- Career growth and development
- Working closely with a team of like-minded people in a fast-paced, multicultural environment
- Ongoing training and professional self-improvement opportunities
- Flexible working hours
- An inclusive culture and open communication
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