That's No Moon is hiring a
Associate Art Director
closedThat's No Moon
π΅ $145k-$225k
πRemote - United States
Summary
That's No Moon is seeking an experienced Associate Art Director to help create visually stunning and immersive game experiences. The role involves collaborating with various teams to define visual realism and excellence in games, setting the atmosphere for the game, and pushing the industry to new heights of realism, beauty, gameplay, and storytelling.
Requirements
- 5+ years of professional games or film concept design
- Shipped a AAA game, film or short film as a supervisor or director
- Outstanding portfolio demonstrating the ability to create and direct compelling realistic visuals
- Exceptional grasp of traditional art theory including composition, lighting, color, value, and shape language
- Strong grasp of practical and cgi lighting, color science, vfx and narrative
- Professional experience with Photoshop for sketching, paint overs, photo bashing, and color grading
Responsibilities
- Design concise and insightful visual development docs focused on vfx, lighting and color scripts
- Develop lighting keys tightly aligned to the story and game design
- Effectively work with Game Design and the world teams to create exceptional lighting and vfx that balance art and game design pillars
- Collaborate with production, lighting, vfx and cinematic teams to define sustainable milestones, schedules and staffing while hitting budgets, quality goals, and dates
- Work at the highest level aesthetically while balancing scope, deadlines, and implementation considerations
- Create paint-overs, βredlines,β annotations and callouts to facilitate feedback to polish lighting, vfx, production design and mood
- Collaborate with the Studio Art Director and Art Leads to define, implement, and nurture the lighting, color and vfx pipelines from inception to final in-game vfx, lighting, and rendering
Preferred Qualifications
- Innate understanding of cinematic and environmental lighting from βpracticalβ naturalist lighting to motivated theatrical lighting
- Strong understanding of how to develop, implement and execute efficient reference, color keys, mood art and workflows
- (Bonus) Education in art, lighting, film, color science, or related fields
- (Bonus) Experience with 3D programs such as Maya, ZBrush, Blender, Nuke, Resolve, Fusion etc
- (Bonus) Experience working with a game engine to manipulate lighting, LUTS and renders passes
- (Bonus) Experience with PBR engines, materials, and the related technical terminology
Benefits
TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more
This job is filled or no longer available
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