Remote Cinematics Artist
Worlds
πRemote - Worldwide
Please let Worlds know you found this job on JobsCollider. Thanks! π
Job highlights
Summary
The job is a creative role at a new remote-first gaming studio, Worlds, where the employee will create trailers, in-game cinematics, and edit gameplay footage using Unreal Engine. The company offers an accelerated promotion cycle, innovation-driven environment, and remote-first culture.
Requirements
- Experience in Unreal Engine
- Strong portfolio of prior work
Responsibilities
- Lead creation of teaser and gameplay trailers
- Create and direct in-game cinematics with Sequencer
- Recording and editing gameplay footage for marketing materials
Benefits
- Accelerated Promotion Cycle
- Innovation-Driven Environment
- Remote-First Culture
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Please let Worlds know you found this job on JobsCollider. Thanks! π