Remote Lead Technical Artist

closed
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Seedify

πŸ“Remote - United Kingdom

Job highlights

Summary

Join our team as a Technical Artist to help with asset and pipeline optimizations, implement technical art features, develop tools and workflows, and perform debugging on tools and processes.

Requirements

  • Knowledge in the following areas in game development: Modelling & TexturingScripting/Tools Development, LightingShaders (GLSL/HSLS), VFX Rendering & Post Processing Rigging and Animation
  • Strong understanding of Graphic Rendering Pipeline for next-gen technologies
  • Experience working with Game Engines (Unreal) is essential
  • Experience working with Source Control (Git, Perforce, Mercurial)
  • Strong Technical Background on the Art Production Process and Workflows
  • Programming Knowledge
  • Knowledge of UI Development for Tools (WPF, WinForms, XAML, QT) is a plus
  • Strong communication and Interpersonal Skills
  • Background in 3d development software (3DS Max, Maya, Blender, Motion Builder)
  • Eagerness to learn current developing next-gen technologies for games
  • Able to work under pressure, learn new skills, and develop a good relationship between the team
  • Experience in collaboration between artists, programmers, technical directors
  • Strong organizational skills
  • Creative at finding solutions

Responsibilities

  • Setting up and maintaining production pipelines and workflow
  • Develop and test tools that will be used by the artists to improve and assist their work in production
  • Work with Art Leads, Technical Directors and QA to ensure that all the assets conform to technical requirements
  • Use the best tools and methods for improving and facilitating the graphic workload
  • Share best practices, conduct training sessions to the team to ensure proper use of tools and methods
  • Integrate, validate and optimize graphic data in the engine by using scripts if needed
  • Ensure that graphic bugs are fixed according to their priorities and provide support to the other artists
  • Produce and maintain documentation on tools, methods, trainings, processes, and engine limits for consultation and future reference
  • Help and spearhead the QA Team on ensuring that assets are 100% bug-free and shippable
  • Gatekeeper of Tech Art constraints, pushing for top visual quality and performance
  • Optimization and Profiling

Benefits

  • 21 days of holidays / year + local bank holidays
  • Sick days
  • Budget for training / courses
  • Budget towards purchasing work equipment such as laptop
This job is filled or no longer available

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