Remote Lead Technical Artist
closedSeedify
πRemote - United Kingdom
Job highlights
Summary
Join our team as a Technical Artist to help with asset and pipeline optimizations, implement technical art features, develop tools and workflows, and perform debugging on tools and processes.
Requirements
- Knowledge in the following areas in game development: Modelling & TexturingScripting/Tools Development, LightingShaders (GLSL/HSLS), VFX Rendering & Post Processing Rigging and Animation
- Strong understanding of Graphic Rendering Pipeline for next-gen technologies
- Experience working with Game Engines (Unreal) is essential
- Experience working with Source Control (Git, Perforce, Mercurial)
- Strong Technical Background on the Art Production Process and Workflows
- Programming Knowledge
- Knowledge of UI Development for Tools (WPF, WinForms, XAML, QT) is a plus
- Strong communication and Interpersonal Skills
- Background in 3d development software (3DS Max, Maya, Blender, Motion Builder)
- Eagerness to learn current developing next-gen technologies for games
- Able to work under pressure, learn new skills, and develop a good relationship between the team
- Experience in collaboration between artists, programmers, technical directors
- Strong organizational skills
- Creative at finding solutions
Responsibilities
- Setting up and maintaining production pipelines and workflow
- Develop and test tools that will be used by the artists to improve and assist their work in production
- Work with Art Leads, Technical Directors and QA to ensure that all the assets conform to technical requirements
- Use the best tools and methods for improving and facilitating the graphic workload
- Share best practices, conduct training sessions to the team to ensure proper use of tools and methods
- Integrate, validate and optimize graphic data in the engine by using scripts if needed
- Ensure that graphic bugs are fixed according to their priorities and provide support to the other artists
- Produce and maintain documentation on tools, methods, trainings, processes, and engine limits for consultation and future reference
- Help and spearhead the QA Team on ensuring that assets are 100% bug-free and shippable
- Gatekeeper of Tech Art constraints, pushing for top visual quality and performance
- Optimization and Profiling
Benefits
- 21 days of holidays / year + local bank holidays
- Sick days
- Budget for training / courses
- Budget towards purchasing work equipment such as laptop
This job is filled or no longer available
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