Mountaintop Studios is hiring a
Level Designer

Logo of Mountaintop Studios

Mountaintop Studios

πŸ’΅ $60k-$70k
πŸ“Remote - United States

Summary

Mountaintop is a remote-first game studio creating multiplayer games. They are looking for a Level Designer to create competitive multiplayer FPS levels for their first title, Spectre Divide. The role involves designing maps, maintaining them, setting up all aspects of a map, collaborating with other disciplines, and contributing to concept, direction, and gameplay designs for all Mountaintop projects.

Requirements

  • A love for playing and making amazing games
  • One shipped game title or equivalent map experience
  • Experience creating maps for competitive FPS multiplayer games
  • Demonstrated ability to analyze and critique maps from a competitive shooter design perspective
  • Self-motivated and eager to contribute in many different areas of development
  • Excellent verbal and written communication skills

Responsibilities

  • Designing competitive multiplayer FPS levels that deliver amazing team-centric player experiences
  • Following existing metrics and standards for maps, and helping create and maintain those standards
  • Maintaining existing maps, by investigating and responding to reported issues
  • Setting up all aspects of a map including spawn points, objective areas, boundaries, buy volumes, map objects, collision volumes, buy zone walls, nav mesh, etc
  • Incorporating Duality thinking into map experiences and architecture
  • Developing compelling team combat areas through rapid gray box prototyping
  • Collaborating with art, engineering, and production to convert rough block-outs into awe-inspiring environments
  • Contributing to concept, direction, and gameplay designs for all Mountaintop projects
  • Working collaboratively with other disciplines to bring out the best ideas, translating them into compelling prototypes

Preferred Qualifications

  • Experience working with Unreal Engine 4 or 5
  • Familiarity with all aspects of FPS map creation in a production environment
  • Passion for competitive first-person shooter genre
  • Deep familiarity with existing tac-shooter Maps (e.g. CS, Valorant, R6, etc)
  • Experience with Source engine

Benefits

$60,000 - $70,000 a year

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