Level Designer
closedMountaintop Studios
π΅ $60k-$70k
πRemote - United States
Job highlights
Summary
Mountaintop is a remote-first game studio creating multiplayer games. They are looking for a Level Designer to create competitive multiplayer FPS levels for their first title, Spectre Divide. The role involves designing maps, maintaining them, setting up all aspects of a map, collaborating with other disciplines, and contributing to concept, direction, and gameplay designs for all Mountaintop projects.
Requirements
- A love for playing and making amazing games
- One shipped game title or equivalent map experience
- Experience creating maps for competitive FPS multiplayer games
- Demonstrated ability to analyze and critique maps from a competitive shooter design perspective
- Self-motivated and eager to contribute in many different areas of development
- Excellent verbal and written communication skills
Responsibilities
- Designing competitive multiplayer FPS levels that deliver amazing team-centric player experiences
- Following existing metrics and standards for maps, and helping create and maintain those standards
- Maintaining existing maps, by investigating and responding to reported issues
- Setting up all aspects of a map including spawn points, objective areas, boundaries, buy volumes, map objects, collision volumes, buy zone walls, nav mesh, etc
- Incorporating Duality thinking into map experiences and architecture
- Developing compelling team combat areas through rapid gray box prototyping
- Collaborating with art, engineering, and production to convert rough block-outs into awe-inspiring environments
- Contributing to concept, direction, and gameplay designs for all Mountaintop projects
- Working collaboratively with other disciplines to bring out the best ideas, translating them into compelling prototypes
Preferred Qualifications
- Experience working with Unreal Engine 4 or 5
- Familiarity with all aspects of FPS map creation in a production environment
- Passion for competitive first-person shooter genre
- Deep familiarity with existing tac-shooter Maps (e.g. CS, Valorant, R6, etc)
- Experience with Source engine
Benefits
$60,000 - $70,000 a year
This job is filled or no longer available
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