Mid-Senior Environment 3D Artist

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Gameloft

πŸ“Remote - Ukraine

Job highlights

Summary

Join our talented team as we embark on an uncharted gaming adventure! We're on the lookout for a passionate Mid-Senior environment artist to contribute their skills to our Dungeons & Dragons PC/Console project.

Requirements

  • High-quality portfolio of gamedev-relevant 3D Environment Art and Level Art work, preferably with an emphasis on stylization
  • Able to interpret and follow concepts and reference material to create clean, detailed, and accurate 3D environments and sets
  • An excellent understanding of game mechanics related to characters, objects, and environments
  • Understanding of technical constraints for cross-platform production
  • Experience integrating 3D assets into industry-leading game engines such as Unity or Unreal
  • Excellent knowledge of modeling programs such as 3DSMAX, Maya, Blender , Zbrush, and texture/material authoring tools such as Photoshop and Substance Painter/Designer
  • Experience with Houdini a plus
  • Understanding of realtime lighting principles/best practices (including post-process/grading)
  • Attention to detail for both aesthetic and technical quality
  • A strong understanding of shape, form, color, and composition
  • A keen eye for landscape, cityscapes, town planning, and geography
  • Excellent communication skills with the ability to effectively coordinate with every department of a game development team
  • Ability to be resourceful and come up with creative solutions
  • Effective time management skills and the ability to meet deadlines
  • Commitment to the project and a desire to find the best possible way of inspiring others

Responsibilities

  • Collaborating with Leads, Directors, and Producers to plan and accomplish the strategic goals of the 3D Environment Art team
  • Delivering excellent translations of designs for environments and objects following the overall game vision with an emphasis on stylization
  • Collaborating with other disciplines such as Level Design, Lighting, VFX and Tech Art in crafting a variety of biomes
  • Creating standalone and modular Environment assets varying in scale and complexity
  • Producing and lead the development of high-quality 3D game assets utilizing a variety of techniques including high-to-low poly workflows, hard surface stylized and organic modeling
  • Verifying the quality of objects in the game, and make improvements where necessary to fit technical constraints, performance targets, and artistic direction
  • Demonstrating high levels of proficiency in all toolchains

Benefits

  • Possibility to work remote in a global product company with talented people
  • Competitive salary according to the qualifications
  • 21-day paid vacation, 5 days paid sick leave and national holidays as non-working days
  • Medical insurance, psychologist
  • Parental leave
  • Own educational platform with courses, training programs, certifications
  • Employee Referral Program with great bonuses
  • Technical support and equipment

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