Remote Environment Artist - Assets
People Can Fly
πRemote - Poland
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Job highlights
Summary
Join People Can Fly as a Senior Environment Artist and contribute to the development of AAA games. As a key member of our team, you will be responsible for maintaining artistic direction and quality, producing high-quality environment assets and props, and collaborating with other departments to solve artistic and technical challenges.
Requirements
- 3+ years in AAA console/PC game development including 1 year in unreal engine
- Strong portfolio showcasing range of 3D assets (hard surface, organic, vegetation, architectural and environment design)
- Strong knowledge of industry-standard software packages for 3D modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents)
- Experience working in Substance Painter or similar PBR texture workflow
- Strong modeling, sculpting and texturing skills
- Artistically interpret concepts or creatively push beyond an initial ideation
- A solid understanding of traditional art skills along with foundational design competencies (shape, form, texture, value and color)
- Experience in the usage of PBR, understanding the theory behind it and ability to use it in creation
- Good understanding of Hard-surface modeling, UV and texturing foundations
- Adaptive
- Ability to receive and implement feedback
- Willingness to learn and adapt to new styles, techniques and workflows
- Ability to collaborate with department leads, and different departments to solve artistic and technical challenges
- Good verbal and written communication skills in English
- Self-motivation
Responsibilities
- Maintain artistic direction and quality
- Produce high quality environment assets and props suitable technically and artistically with the project's universe and visual direction
- Produce work within specifications and maintain workflow pipelines within given deadlines
- Model inorganic and sculpt organic assets
- Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner
- Participate in R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows
- Model and texture high poly and low poly assets
Preferred Qualifications
- Traditional art skills along with core graphic design competencies (composition and layout, typography, color and light)
- Understand PBR theory and material creation
- Marvelous Designer, Fusion360/Moi3d/Plasticity, Rizomuv, Substance designer
- Experience working with Unreal 5
Benefits
- Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna)
- MultiSport card for you and your family members or friends
- Free library with a wide range of games and books you have unlimited access to
- In-company Polish and English language classes
- Fresh fruit, snacks, and beverages for everyone in the office
- Flexible working hours
- Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents
- Personal development opportunities and ability to work in a global environment
- Work in a creative team with people full of passion for what they do
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Please let People Can Fly know you found this job on JobsCollider. Thanks! π