Remote Technical Materials Artist

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2K

πŸ’΅ $55k-$135k
πŸ“Remote - United States

Job highlights

Summary

Join us in creating worlds that move people. Cloud Chamber is looking for a detail-oriented Materials Artist who has the technical understanding, and keen 3D artistic skill, to assist in the creation of high-quality materials for stylized environments, props, and characters.

Requirements

  • 3+ years of experience as a Texture or Technical Artist
  • Previous experience with creating Unreal materials and shaders from scratch
  • Ability to quickly prototype proof-of-concept ideas and looks based on concept or reference
  • Strong knowledge of texturing software, preferably Substance Designer and Painter
  • Familiarity with material layer systems
  • Ability to work independently with a high level of autonomy
  • Experience with shader networks and procedural texturing
  • Familiar with Perforce
  • Strong organizational and communication skills, with a critical eye for detail
  • Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization
  • Ability to learn new areas of development
  • Ability to collaborate with peer-level Artists, Engineers, and Game Designers
  • Ability to partner with a diverse group of personalities effectively and constructively
  • Excellent time management skills
  • Able to problem-solve and prioritize issues while developing a production pipeline
  • Self-motivated towards solving creative problems
  • You have a love for research, reference, and documenting your findings to share with the team
  • Work ethic focused on dynamism and collaboration
  • Champion of high standards, pushing for progress, embracing change, and challenging the status quo
  • Uncompromising ethics and unwavering integrity
  • Willing to uphold the values of Cloud Chamber
  • Ability to take direction well
  • Able to respond elegantly to difficult creative changes, often late in the process
  • Humble, open to coaching, an iterative process, and group critique
  • A positive force multiplier with a great team-player attitude

Responsibilities

  • Create visually stunning textures and materials for physically-based rendering
  • Work with the Art Director and Lead Materials Artist to develop materials and shaders that fit our stylized look
  • Work with Engineering and other Technical Artists to ensure our materials are performant
  • Act as a liaison between the Materials team and the Core Tech/Tech Art teams
  • Collaborate with 3D artists and designers to understand the content needs of the game
  • Work with dev and tools teams to define tools and improvements necessary to meet content creator expectations
  • Communicate effectively with team members, production and management to ensure that project goals and deadlines are met
  • Receive, give, and apply feedback effectively while maintaining a constructive attitude

Benefits

  • Full range of medical, dental, vision, and basic life insurance
  • 14 paid holidays per calendar year
  • 15 days of vacation leave per year (subject to proration based on start date during the calendar year)
  • 10 sick days per calendar year

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