Remote Technical Materials Artist
2K
π΅ $55k-$135k
πRemote - United States
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Job highlights
Summary
Join us in creating worlds that move people. Cloud Chamber is looking for a detail-oriented Materials Artist who has the technical understanding, and keen 3D artistic skill, to assist in the creation of high-quality materials for stylized environments, props, and characters.
Requirements
- 3+ years of experience as a Texture or Technical Artist
- Previous experience with creating Unreal materials and shaders from scratch
- Ability to quickly prototype proof-of-concept ideas and looks based on concept or reference
- Strong knowledge of texturing software, preferably Substance Designer and Painter
- Familiarity with material layer systems
- Ability to work independently with a high level of autonomy
- Experience with shader networks and procedural texturing
- Familiar with Perforce
- Strong organizational and communication skills, with a critical eye for detail
- Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization
- Ability to learn new areas of development
- Ability to collaborate with peer-level Artists, Engineers, and Game Designers
- Ability to partner with a diverse group of personalities effectively and constructively
- Excellent time management skills
- Able to problem-solve and prioritize issues while developing a production pipeline
- Self-motivated towards solving creative problems
- You have a love for research, reference, and documenting your findings to share with the team
- Work ethic focused on dynamism and collaboration
- Champion of high standards, pushing for progress, embracing change, and challenging the status quo
- Uncompromising ethics and unwavering integrity
- Willing to uphold the values of Cloud Chamber
- Ability to take direction well
- Able to respond elegantly to difficult creative changes, often late in the process
- Humble, open to coaching, an iterative process, and group critique
- A positive force multiplier with a great team-player attitude
Responsibilities
- Create visually stunning textures and materials for physically-based rendering
- Work with the Art Director and Lead Materials Artist to develop materials and shaders that fit our stylized look
- Work with Engineering and other Technical Artists to ensure our materials are performant
- Act as a liaison between the Materials team and the Core Tech/Tech Art teams
- Collaborate with 3D artists and designers to understand the content needs of the game
- Work with dev and tools teams to define tools and improvements necessary to meet content creator expectations
- Communicate effectively with team members, production and management to ensure that project goals and deadlines are met
- Receive, give, and apply feedback effectively while maintaining a constructive attitude
Benefits
- Full range of medical, dental, vision, and basic life insurance
- 14 paid holidays per calendar year
- 15 days of vacation leave per year (subject to proration based on start date during the calendar year)
- 10 sick days per calendar year
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