Remote Lead Pipeline Engineer, Head of Pipeline
INDG
πRemote - Worldwide
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Job highlights
Summary
Join Grip as Head of Pipeline & Rendering Engineering to manage the pipeline team, define and develop rendering technology, and lead Graphics development projects.
Requirements
- 7+ years of experience in Computer Graphics and Science discipline (ideally as a M.Sc. / PhD) or 3+ years of practical experience in Computer Graphics industry in a similar role (with CG and Science focus)
- You have proven experience in leading and coach a team
- Experience and knowledge about practical application and usage of OpenUSD
- Experience with industry standards in PBR rendering (BRDF/BSDFs), standard interchange formats (OpenPBR/MaterialX/MDL/USD)
- Hands on software engineering and architecture (basic)
- Experience in the visual effects or computer animation industry
- Experience developing tools and/or plugins within industry software packages such as Maya, 3DS Max, Houdini and/or Nuke
- Experience with VRay, Cycles and/or Arnold
- Strong knowledge of Python / TypeScript / MaxScript / MEL / Blink and/or related scripting languages
- Experience working with revision control systems and defined coding standards
- In-depth PBR knowledge including industry standard definitions such as Disney Principled BRDF, Unreal shading model, ADMF and/or similar
- VFX, visualization, Feature Animation or Episodic production experience
- Experience developing and running pipelines on Windows / Linux
- Upper-Intermediate English level
Responsibilities
- In close collaboration with our CTO and different technical and artistic teams define, develop and run the next version of our rendering technology
- Guiding and make pipeline technology choices and define the future architecture of our technology platform
- Close collaboration with our Grip development and technical teams to identify shared (technical) approaches
- Collaborating with our artists to develop the tools and automation they need
- Build, test & deploy frequent changes and updates to the pipeline
- Document and possibly train artists to use the pipeline, pick up enhancements and implement directly
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