Remote Senior Technical Animation Designer
Cloud Chamber
π΅ $70k-$165k
πRemote - United States
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Job highlights
Summary
Join us in creating worlds that move people. Cloud Chamber is looking for a Senior Technical Animation Designer to work closely with the animation and engineering teams to push the creative vision and technical boundaries.
Requirements
- Previous experience in games development, preferably with at least one AAA title shipped
- Thorough knowledge of Animation Graphs, Blend Trees, Sequencer, State Machines implementation and maintenance
- Understanding and knowledge of procedural runtime animation solutions such as IK, Retargeting, Ragdoll, Cloth, Motion Matching, and more
- Excellent verbal and written communication skills
- Strong organizational and communication skills, with a critical eye for detail
- Self-motivated, curious, and collaborative
- Ability to collaborate with peer-level Artists, Engineers, and Game Designers
- Mature outlook on work ethics and responsibilities
- Willingness to uphold the values of Cloud Chamber
Responsibilities
- Partner with Animation, Engineering, and Design teams to seamlessly achieve the desired animation style and immersive experience within the game
- Engage with stakeholders to align on objectives and develop scalable solutions that optimize content authoring workflows
- Proactively create and enhance Animation systems, striking a balance between performance and behavior requirements for the game
- Provide guidance and mentorship to the Animation team, fostering their growth and maintaining strong collaborative relationships with other departments
Preferred Qualifications
- Proficient in scripting to streamline the animation pipeline (Python, MEL or other scripting languages) to aid workflows and repetitive tasks
- Desire to promote and apply cutting-edge animation processes and techniques to keep the studio competitive
Benefits
- Full range of medical, dental, vision, and basic life insurance
- 14 paid holidays per calendar year
- 15 days of vacation leave per year (subject to proration based on start date during the calendar year)
- 10 sick days per calendar year
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