Summary
Join Magic Media, a leading media, entertainment, and tech group, as a Senior Environment Artist. Contribute to the artistic vision and development of AAA-level game content, collaborating closely with the art director and team members. You will generate high-quality models, create compelling environmental designs, and interpret and enhance concept designs. The role requires extensive experience in environment art, proficiency in 3D software, and strong artistic skills. This permanently remote position offers opportunities for professional development, flexible hours, and working within a collaborative, international team.
Requirements
- 5+ years of experience within the Environment Art discipline with at least 2+ years of experience as an Environment Artist in game development using Unreal Engine(5.0 plus preferred)
- Shipped at least 2 games in Environment Art role; preferably full cycle on a βAAAβ console or PC title
- Extensive knowledge of the standard 3D packages, 3Ds max, Maya, Blender, etc
- Strong artistic sense of scene composition
- Extensive knowledge and experience in modern day AAA environment pipelines, both technically and organizationally
- Proven understanding of PBR workflows and working with software packages such as Substance Painter/Designer
- Basic lighting and rendering skills
- Ability to work collaboratively within a multi-disciplinary art team to help bring environments to life within the vision of the game design
- Experience problem-solving for art while working closely with technical artists, programmers and lead artists
- Excellent organization, time management, and communication skills
- You have a great team spirit and are proactive
- Professional working English proficiency
- Applications for this role must include a portfolio/reel (or link to a portfolio/reel)
Responsibilities
- Generate high quality models, modular kit pieces and textures from concepts and photos
- Create compelling art driven stories through environmental spatial design and set dressing that inspires and feels realistic to the player
- Interpret and push concept designs to the next level while bringing new ideas to the table
- Consistently achieve high quality visual goals while working independently as needed
- Work closely with level designers to meet both gameplay and art direction needs
- Work closely with technical art to develop new or improve upon current techniques in order to enhance visual quality
- Assist the art director and lead artist in regards to finding solutions to more complex artistic and technical issues that arise
- Provide internal artists with artistic and technical guidance
- Serve as a mentor to more junior environment artists on the team by consistently creating artistically and technically sound work in engine
Preferred Qualifications
- Tech art background, specifically in how it relates to environments, materials and/or lighting
- Procedural environment insights or basic knowledge(Houdini, etc. a plus)
- Tech Experience with Unreal or Unity assets integration and/or illumination
- Lighting and rendering experience in Unreal and Lumen
Benefits
- Permanently remote position
- An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects
- Be part of an international group with offices worldwide
- Career growth and development
- Working closely with a team of like-minded people in a fast-paced, multicultural environment
- Ongoing training and professional self-improvement opportunities
- Flexible working hours
- An inclusive culture and open communication
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