๐Poland
Senior Hard Surface Artist
closed
Cloud Chamber
๐ต $70k-$140k
๐Remote - United States
Summary
Join Cloud Chamber as a Senior Hard Surface Artist and contribute to the next BioShock installment. Collaborate with a team of artists to create high-quality 3D assets, including weapons, props, and environments. You will be responsible for modeling, texturing, and ensuring visual consistency. This fully remote role requires 5+ years of AAA game development experience and proficiency in various 3D software. The position offers a competitive salary, benefits including health insurance, retirement plan, paid time off, and bonuses.
Requirements
- 5+ years of experience creating high-quality 3D weapons, props, architecture and environments for AAA games and at least 1 shipped title
- Highly proficient in 3ds Max, Maya, Blender and Photoshop
- Proficient in Z-Brush and Substance Painter
- Ability to work with a high degree of self-direction
- Highly skilled in hard surface modeling
- Strong aesthetic appreciation for composition, proportion, mass, volume, light, lighting and color
Responsibilities
- Collaborate closely with the Art Leads, Environment Artists and other Modelers to create highly detailed and visually compelling hard-surface assets, which primarily include weapons, but also interactive objects, props, as well as other architectural & environmental elements
- Create visually appealing, hard-surface 3D models based on concept art and/or photo reference while extracting the brightest details and exaggerating those to a point of caricature
- Communicate effectively with team members to ensure consistency and compliance for rigging and animation
- Create exemplary benchmark weapons models and textures
- Highly contribute to the establishment of the weapon modeling/texturing creation pipeline and look development
- Works closely with Art leads to ensure that environments and assets match the quality bar and vision for the gameโs direction
- Receive and apply feedback effectively while maintaining a positive attitude
Preferred Qualifications
- Experience with Unreal Engine 4 and/or 5 is highly desired
- Foundation in traditional art with ability to concept ideas
- Strong understanding of how objects and architecture are built in the real world
- Interest and dedication to advancing your craft, and eagerness to learn new techniques and software
Benefits
- 401(K) plan
- Medical, dental, vision, and basic life insurance
- 14 paid holidays per calendar year
- Minimum of 15 days of vacation leave per year (subject to proration based on start date during the calendar year)
- 10 sick days per calendar year
- Bonus and/or equity awards
- Fully remote role that may be based anywhere in the United States
This job is filled or no longer available