
Senior Level Artist

Take-Two Interactive Software
Summary
Join Ghost Story Games, a self-publishing game development studio, as a Senior Environment Material Artist and contribute to the creation of Judas, a highly anticipated game. You will play a key role in bringing immersive, visually rich worlds to life by collaborating with various teams to create and maintain high-quality materials. Your responsibilities include authoring and maintaining materials, performing look development, working with the level art team to curate material sets, collaborating with Technical Artists, overseeing the material library, supporting consistent texel density, staying updated on industry trends, and providing mentorship. This role requires a deep understanding of PBR rendering, proficiency in material authoring tools, a strong artistic sense, and excellent communication skills. The ideal candidate will also possess experience creating and maintaining studio-wide material libraries and familiarity with environment modeling.
Requirements
- Deep understanding of PBR rendering, real-time shaders, and the interaction of materials with lighting and post effects
- Proficiency in material authoring tools such as Substance 3D Designer/Painter, Unreal Engine, or equivalent
- Strong artistic sense, including color theory, texture composition, and surface detailing
- Comfort working in a highly technical environment with complex pipelines, including optimization and performance tracking
- Excellent communication and time management skills β able to work independently and collaboratively with cross-discipline teams
- A proactive, self-driven mindset with a desire to contribute ideas, improve workflows, and push the visual quality of the project
Responsibilities
- Author and maintain high-quality, tileable and custom materials for use across diverse environments and props
- Perform look development and test materials directly in-engine to ensure visual consistency and performance
- Work with the level art team to curate material sets per theme that work with architectural kits and assets
- Collaborate with Technical Artists to develop and refine advanced shader solutions, and support asset integration across the pipeline
- Oversee and expand our material library, ensuring a scalable, organized system for reuse and iteration
- Support consistent texel density and performance goals, providing feedback to teams and optimizing textures and materials as needed
- Stay up to date on current trends in PBR workflows, lighting, and post-processing to help evolve our materials pipeline
- Provide mentorship and technical guidance to artists across disciplines, helping troubleshoot and elevate the overall quality of material work
Preferred Qualifications
- Experience creating and maintaining studio-wide material or shader libraries
- Familiarity with environment modeling, trim sheets, and modular workflows
- Experience working on AAA titles or high-end visual projects in Unreal Engine
Share this job:
Similar Remote Jobs

