Remote Senior Product Designer

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Apollo.io

πŸ“Remote - United States

Job highlights

Summary

Join Apollo.io as a Senior Product Designer, Growth, and contribute to crafting the future of their go-to-market solution for revenue teams. As a key member of the Expansion Squad, you will collaborate with product managers, designers, and engineers to build user experiences that drive business results.

Requirements

  • 6+ years of experience designing and shipping complex web-based products founded in data and customer insights
  • Expert design instincts & best practice knowledge to translate user problems, user goals, business objectives and technical constraints into excellent product experiences to deliver quick turnarounds & shorten feedback loops
  • Self-starter that thrives while working in a fast-paced environment, working on multiple projects simultaneously
  • Experience creating and maintaining components across multiple product surfaces in Figma
  • Voracious learner, constantly trying to learn how to improve customer experience, drive core metrics. Continuously learns new industry standards, staying up to date with how to get the most out of modern design tools including Figma
  • Passion for typography and copywriting and know how to write a simple, compelling microcopy to support your UI design
  • Experimentation-oriented – You have the ability to conduct user interviews, analyze the results of interviews, form hypothesis, test hypothesis with users via prototypes or product experimentation, and iterate
  • No big ego – we can uphold excellent rhythms within our Product Management, Engineering & Design squads because each member has respect for each other, and has a shared understanding of the goals, vision, and principles that Apollo operates on
  • Highly interested in user-centric design – we like to push each other to stay at the cutting edge of our field :)

Responsibilities

  • Working with the Product Manager on your squad to help brainstorm, build & validate solutions to user problems & goals
  • Working with Engineers on your squad to understand constraints, hand off designs, and run design QA
  • Collaborating with your squad during Weekly Sprint Planning & Daily Standups to ensure that we are building the best experience
  • Collaborating with other Designers to provide feedback, share + learn best practices & maintain a cohesive experience in the product
  • Interviewing users to validate designs & learn about user problems
  • Using & building upon our design system to update portions of your surface
  • Consistently integrating quantitative and qualitative data into essential product decisions
  • Collaborating with your squad to identify the highest impact areas to work on, develop hypothesis, test, and iterate

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