VIRTEX is hiring a
Senior Technical Art Manager, Remote - Worldwide

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Senior Technical Art Manager

🏢 VIRTEX

💵 $80k-$120k
📍Worldwide

Summary

The job is for a Senior Technical Art Manager at Virtex Entertainment, a company specializing in esports and live events. The role involves managing the Tech Art team, overseeing tool creation and maintenance, collaborating with various teams to improve workflow, and ensuring functionality, consistency, and quality of assets. The position requires 6+ years of professional experience as a Technical Artist in game development.

Requirements

  • 6+ years of professional experience as a Technical Artist in game development
  • Experience guiding and mentoring more junior technical artists
  • Expert knowledge in using the Unreal Engine and Blueprints
  • Ability to develop advanced custom shaders in Unreal and familiar with PBR standards
  • Experienced in optimising and profiling
  • Expert knowledge in Blender
  • Diagnose and improve real-time 3D graphics
  • Comfortable iterating on ideas using rapid prototyping techniques
  • Excellent communication and collaborative problem-solving skills

Responsibilities

  • Set up assets in Unreal Engine (meshes, animation blueprints, shaders)
  • Provide technical support to art and animation in both Blender and Unreal Engine
  • Maintain a sustainable approach for memory/performance
  • Prototype new art assets and build asset generation pipelines
  • Proactively give and seek feedback, direct next steps, and communicate clear goals and outcomes to your team
  • Be a reference for the team in relation to technical art and find solutions to complex issues that arise

Preferred Qualifications

  • Experience with Esports, VR or live events
  • Experience creating add-ons in Blender and Unreal to assist with art asset pipeline
  • Knowledge of procedural generation software (e.g. Houdini)
  • Experience working with animation blueprints, rigging, control rigs and animation retargeting
  • Experience creating a range of complex custom shaders using Unreal material editor
  • Experience creating audio-reactive content
  • Familiar with Unreal Engine Virtual Production tools and pipeline
  • Experience with Version Control such as Perforce, PlasticSCM, etc

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