PIXOMONDO is hiring a
Senior Unreal Generalist

closed
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PIXOMONDO

πŸ’΅ ~$60k-$70k
πŸ“Canada

Summary

The job is for a Unreal Engine artist in Pixomondo's Virtual Production team. The role involves creating photorealistic environments using Unreal Engine 4, collaborating with other artists, and developing cutting-edge techniques for real-time art. The candidate should have at least 2 years of industry experience with Unreal Engine 4, proficiency in the Unreal Blueprint system, and a strong understanding of Python API.

Requirements

  • 2+ years of industry experience working with Unreal Engine 4. (VFX / Game Dev)
  • Experience within an UE CG Pipeline on feature films and/or games production
  • Experience using version control (Git, Perforce)
  • Proficient with the Unreal Blueprint system, c++ is a bonus
  • Solid lighting, shading, and layout for game engine skills

Responsibilities

  • Producing photo-real environment assets intended for realtime rendering on one of our LED volume production stages
  • Ensuring the quality and optimization of an environment intended on being sync’d to the led volume
  • Create photoreal dynamic lighting and shading in Unreal
  • Work collaboratively with the VAD and VP Supervisors alongside Virtual Production Lighting Supervisors and Unreal Technical Artists
  • Align and execute the artistic vision put forth by both client and internal VFX Supervisors
  • R&D cutting-edge techniques for real-time art
  • Profile and optimize scenes to meet the project requirements without sacrificing visual fidelity
  • Develop shaders, tools, FX, modules, and/or various assets for the internal library

Preferred Qualifications

  • Experience with Mari, Substance Painter, Quixel Mixer, or similar texturing software is a big plus
  • Experience with procedural workflows is a plus. (i.e. Houdini, Substance Designer)

Benefits

Pixomondo is an equal opportunity employer

This job is filled or no longer available

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