Sr. Mobile Game Designer
Limit Break
πSingapore, Philippines
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Job highlights
Summary
Limit Break is hiring a Senior Mobile Game Designer with at least 5 years of experience in the video games industry to design engaging game mechanics, levels, quests, minigames, and events for their mobile games. The designer will collaborate with various teams to develop concepts and storyboards using visual narrative design techniques. They will also analyze game systems for strengths and weaknesses and have a deep understanding of current mobile game trends.
Requirements
- 5+ years of experience working in the video games industry
- Demonstrated ability to design engaging premises and visual narratives for game mechanics, levels, quests, minigames and events
- Expert understanding of how to show story progression through mechanics/gameplay
- Strong knowledge of 3D environments, animations and cinematics
- Experience using Unity to build/create 3D game scenes, levels and environments
- Design, implement, and iterate on design problems relating to things like game mechanics, rewards, game modes, ranked systems, monetization, and/or social systems
- Demonstrated ability to analyze game systems for their strengths and weaknesses
- Deep understanding in game design theory, and well versed with current mobile game trends
- Excellent communication skills and abilities to work efficiently within a team
- Ability to work with people from other fields of expertise in a strong culture of data driven design using customer metrics from live services
- Self-sufficient and resourceful; able to identify and work with technical constraints
Responsibilities
- Establish process for design and integration of new game levels and live game events with compelling visual narrative, cutscenes and engaging minigames, events and quests
- Collaborate with the Creative, Art, Design and UI teams to develop concepts and storyboards for game levels and events utilizing visual narrative design techniques
- Design, document, and communicate game mechanics, rules, and systems, ensuring clarity and alignment with the project's vision
- Prototype and iterate on gameplay ideas, gathering feedback from stakeholders and conducting playtests to refine and improve the player experience
- Experience with designing 3D environments, animations and cinematics, to design and innovate compelling visual narratives for our mobile games
- Collaborate with Production to establish and maintain a content pipeline during pre production, production and live game against goals
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