Remote Technical Animator

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Worlds

πŸ“Remote - Worldwide

Job highlights

Summary

Worlds is a new remote-first studio founded in 2022, backed by Griffin Gaming Partners. They are creating PC titles using Unreal Engine with a focus on novel mechanics and graphical excellence. The job opening is for a Technical Animator who will create and maintain animation blueprints inside UE, develop and debug animation systems, and have at least 1 year of experience working as a Technical Animator.

Requirements

  • 1 year of experience working as a Technical Animator
  • Extensive knowledge of Unreal Engine systems, including animation blueprints and control rig
  • Understanding of fundamental animation and rigging principles

Responsibilities

  • Create & maintain animation blueprints inside UE, ensuring compliance to technical, aesthetic and gameplay constraints
  • Develop and debug animation systems using responsive state machines, blend trees, IK usage & animation layering

Preferred Qualifications

Experience with Maya a plus

Benefits

  • Accelerated Promotion Cycle
  • Innovation-Driven Environment
  • Remote-First Culture

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