Remote Technical Animator
Worlds
πRemote - Worldwide
Please let Worlds know you found this job on JobsCollider. Thanks! π
Job highlights
Summary
Worlds is a new remote-first studio founded in 2022, backed by Griffin Gaming Partners. They are creating PC titles using Unreal Engine with a focus on novel mechanics and graphical excellence. The job opening is for a Technical Animator who will create and maintain animation blueprints inside UE, develop and debug animation systems, and have at least 1 year of experience working as a Technical Animator.
Requirements
- 1 year of experience working as a Technical Animator
- Extensive knowledge of Unreal Engine systems, including animation blueprints and control rig
- Understanding of fundamental animation and rigging principles
Responsibilities
- Create & maintain animation blueprints inside UE, ensuring compliance to technical, aesthetic and gameplay constraints
- Develop and debug animation systems using responsive state machines, blend trees, IK usage & animation layering
Preferred Qualifications
Experience with Maya a plus
Benefits
- Accelerated Promotion Cycle
- Innovation-Driven Environment
- Remote-First Culture
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Please let Worlds know you found this job on JobsCollider. Thanks! π