
Technical Artist

2K
Summary
Join Visual Concepts, a top game development studio, as a Technical Artist (Temporary) and contribute to the design, development, and maintenance of art pipeline tools. You will focus on enhancing artist efficiency across various art departments. This role involves developing tools to streamline workflows, bridge data management across software, and provide innovative solutions to pipeline challenges. You will also troubleshoot technical issues, refactor code, and develop a comprehensive understanding of studio tools and workflows. The position is fully remote and open to candidates from all industries with a passion for games. While specific salary ranges are provided for certain states, the final compensation package may include a bonus and/or equity awards, in addition to a full range of benefits.
Requirements
- 4+ years in a similar/comparable position
- Advanced Python knowledge, excellent understanding of Qt / PySide, and Maya
- Understanding of game engine limitations
- Skilled in researching, piloting, and rolling out new techniques
- Proficient in designing and creating systems, tools and assets for projects
- Familiar with version control system (Perforce)
- Excellent problem-solving skills
- Ability to work in a fast-paced environment
- Love for video games (not just ours!)
Responsibilities
- Develop, maintain and support tools that streamline workflows for artists and production teams
- Develop Toolset that will bridge data management across software (Maya, Perforce), design and implement user-interface
- Communicate cross-discipline and provide innovative solutions to pipeline challenges
- Troubleshoot technical issues and provide user support
- Refactor and optimize existing code to improve performance, scalability and maintainability
- Develop comprehensive knowledge of studio tools, systems and workflows to help define and evolved pipeline standards and best practices
- Write and maintain documentation, mentor other team members
Preferred Qualifications
- Experience writing tools for Substance Painter, Photoshop, MotionBuilder, Flow Production Tracking
- Experience working with the Jira system
- Understanding of Rigging, Physics Simulation, Shader, Grooming and FACS
- Experience with C++, PyMel
Benefits
- Medical
- Financial
- Bonus
- Equity awards
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