Principal Technical Artist

Parallel Domain
Summary
Join Parallel Domain as a Principal Technical Artist to spearhead the development of cutting-edge real-time rendering workflows and CG asset creation for simulation. You will leverage your expertise in content creation and real-time systems to tackle complex challenges at the intersection of art, engineering, and product development. This role demands collaboration with various teams, including artists, engineers, and product managers, requiring strong communication and problem-solving skills. Success hinges on your ability to navigate intricate systems, independently solve problems, and proactively contribute to the team's progress. You will build and deliver tools, implement new techniques, and provide technical leadership to create scalable and high-performing solutions. The position offers the opportunity to mentor team members and influence technical strategy across multiple teams.
Requirements
- 8+ years of experience as a technical artist or equivalent, working in real-time environments such as simulation, virtual production, or interactive visualization
- Shipped at least one real-time product utilizing a physically based rendering pipeline
- Expert-level proficiency in Unreal Engine 5, including materials, Blueprints, performance profiling, and asset management
- Advanced skills in procedural content generation using Houdini or comparable tools (e.g., Maya, 3ds Max, Blender, or Unreal PCG)
- Strong programming and scripting skills in languages such as Python, VEX, HLSL, C++, or batch scripting
- Excellent communication abilities, with a collaborative mindset and a strong inclination to mentor and support others
Responsibilities
- Build and deliver scalable tools and workflows in Houdini, Unreal Engine, and other DCCs to accelerate asset production, including support for novel content formats like Gaussian Splat-based scene reconstruction
- Collaborate with technical artists, engineers, and product managers to improve quality and efficiency of asset pipelines from ideation to final delivery
- Help shape and implement the integration of machine learning-enhanced workflows and cutting-edge procedural systems
- Profile and optimize real-time performance in Unreal Engine across GPU and CPU domains, supporting interactive and large-scale batch simulation
- Codify best practices and drive technical alignment across teams to ensure scalable content solutions
- Contribute content-oriented feedback to core rendering and simulation systems, helping to shape broader engine architecture and feature roadmaps
- Mentor and support senior and mid-level team members across technical art and content creation disciplines
- Influence technical strategy across teams by collaborating with engineering, simulation, product, and SDK teams to scope features and define success metrics
- Act as a primary liaison between content development and infrastructure to ensure tooling is robust, reproducible, and scalable
- Identify, prioritize, and prototype opportunities to improve simulation fidelity and workflow efficiency
- Maintain an agile, iterative approach to problem solving, capable of balancing exploratory R&D with practical execution
- Contribute to long-term product and technical roadmaps with proactive research and experimentation
Preferred Qualifications
- Experience applying machine learning or AI-based tools within DCCs or real-time rendering environments (e.g., NeRFs, Gaussian Splats, ComfyUI)
- Understanding of real-world sensor simulation, including RGB, LiDAR, Radar, or related data modalities
- Familiarity with distributed rendering systems and cloud-based pipeline solutions
- Academic or applied background in mathematics, physics, or related computational fields
Benefits
- Competitive salary and equity packages
- Full health, dental, and vision coverage
- Flexible, remote-friendly work culture
- Learning stipends
- Professional development opportunities
- Generous vacation
- Company-wide breaks