Technical Artist

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Digital Extremes

📍Remote - Canada

Summary

Join Digital Extremes as a Technical Artist and contribute to the development of Soulframe, a unique open-world action-fantasy MMORPG. You will collaborate with a talented team to ensure art assets are visually stunning and technically optimized, building efficient pipelines and solving creative challenges. This role requires a strong background in art and technology, including experience with modeling, texturing, and various software packages. You will be responsible for modifying art assets, reviewing import settings, evaluating rendering performance, and collaborating with the art director. Digital Extremes offers a competitive salary, excellent benefits, and a supportive work environment.

Requirements

  • 5+ years’ previous experience in the video game industry
  • University degree in visual arts with specialization in graphic design, commercial art, graphic communications or cartooning OR completion of a college diploma program in graphic arts
  • Experience with modeling programs like Max, ZBrush and Photoshop
  • Experience with the Substance suite
  • Experience with Houdini
  • Good ability to apply the principles of art and design
  • Pipeline building using tools like Houdini and Designer to automate chunks of work
  • Possess exemplary oral and written communication skills
  • Have a genuine interest and enthusiasm for DE games
  • A strong portfolio that demonstrates your craft applied to the high sci-fi settings we create

Responsibilities

  • Utilize traditional art training and knowledge of programming languages and 3D graphics packages such as 3D Studio Max and Maya to modify art assets for technical viability and performance within game engines and/or software code
  • Review import settings and technical requirements to ensure proper implementation and efficiency of 3D models and other art assets
  • Evaluate and monitor art asset rendering and modify models to enhance technical performance
  • Work closely with the Art Director and Lead Artist to understand the creative direction as well as ensure the successful execution of the game’s visual design
  • Contribute innovative and original ideas toward all art aspects of the game’s production and development
  • Deliver work on time and according to schedule as prepared by the Art Director
  • Actively participate in the feedback loop including accepting feedback from and providing feedback within the art team as required staying current on the scope and understanding of the project
  • Coordinate with Production and the team on the generation and supply of marketing assets as defined by the schedule
  • Multitask effectively, prioritize competing demands, and following through on details
  • Support and mentor other artists who are less experienced and require more direction
  • Build and maintain the art pipeline (DCC through to in engine implementation) to allow the art team to create content quickly and efficiently
  • Other responsibilities as assigned

Preferred Qualifications

Experience with Lua (our engine scripting language) would be beneficial

Benefits

  • Competitive salary with potential bonus opportunities
  • Excellent benefits and paid time off
  • Matching RRSP or Simple IRA
  • Employee Assistance Program (EAP)
  • Virtual access to Dialogue or Magellan, our mental wellness and healthcare services app
  • Professional development and career support
  • Work-life balance wellness subsidies
  • Be part of “Giving Back” through a multitude of fundraising venues at DE
  • Employee events and team building exercises

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